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RUST ANALYTICS
LIVE47,185PLY11,572SRV
QUOTE 77.236.2.220:28015 Offline checked 5h ago

Test

Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,955
top 67%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average182/225−2−1.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average131/200+17+14.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average414/425−1−0.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average147/200+42+39.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+2+5.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average130/175+34+34.7%

Quick answers

from the figures on this page

Map and Rules

How is Test configured in terms of rules and settings?

No gather rate is given in the name of Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Test?

The game generates the procedural map on Test.

Population

Where does Test sit in the rankings?

In the top 67% of all ranked servers, Test is #14,955 on player hours over the last seven days.

What is the population on Test?

At present, Test is offline; the last sighting was 5 hours ago. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 0 players.

Wipe Cycle

On what cycle does Test wipe?

No rhythm can be told for Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 hours old.

Server Details

What is the server location for Test?

There is no region published for Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 77.236.2.220:28015.

What Rust version is Test running?

The version in use at Test: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Test?

No response from Test. It was last seen 5 hours ago. The earliest Rust Analytics saw it was 13 October 2026.

Tags & Filters

What is the meaning of the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join Test?

The console route: start Rust, press F1, enter client.connect 77.236.2.220:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.