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RUST ANALYTICS
LIVE38,456PLY11,532SRV
QUOTE 77.52.17.52:28015 Offline checked 9d ago

RUST: DEADLINE

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,033
top 66%
Rank · 7d ago
#15,917
884 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average162/200+8+5.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average89/200+2+2.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average399/450+71+21.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average96/200+13+16.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−7−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average97/150+17+21.5%

Quick answers

from the figures on this page

Server Rules

How is RUST: DEADLINE configured in terms of rules and settings?

No gather rate is given in the name of RUST: DEADLINE. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on RUST: DEADLINE?

A procedural map runs on RUST: DEADLINE, created by the game.

Population

What is the rank of RUST: DEADLINE?

In the top 66% of all ranked servers, RUST: DEADLINE is #15,033 on player hours over the last seven days.

How many players does RUST: DEADLINE have?

At present, RUST: DEADLINE is offline; the last sighting was 9 days 14 hours ago.

Wipe Schedule

When does RUST: DEADLINE schedule its wipes?

The record holds too few of RUST: DEADLINE's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 9 days 16 hours old.

Server Overview

What is the server location for RUST: DEADLINE?

No region is published by RUST: DEADLINE. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 77.52.17.52:28015 is its address.

RUST: DEADLINE runs which version of Rust?

The version in use at RUST: DEADLINE: Rust network protocol 2634 and build 166652, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RUST: DEADLINE?

Offline at this moment: RUST: DEADLINE. Last seen 9 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 4 October 2026.

Tags & Filters

How should you interpret the tags on RUST: DEADLINE?

Published by RUST: DEADLINE for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RUST: DEADLINE show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RUST: DEADLINE: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join RUST: DEADLINE?

Type client.connect 77.52.17.52:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.