ZOV_RUST
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,444 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 25d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 172/200 | ▲+18+11.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 85/200 | ▼−2−2.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 384/425 | ▲+56+17.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 95/200 | ▲+12+14.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 21/250 | ▼−9−29.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 92/125 | ▲+12+15.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on ZOV_RUST?
The name of ZOV_RUST carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on ZOV_RUST?
A procedural map runs on ZOV_RUST, created by the game.
Activity
What position does ZOV_RUST hold in the server rankings?
For the last seven days, ZOV_RUST holds rank #15,444 on player hours, in the top – of all ranked servers.
What is the population on ZOV_RUST?
At present, ZOV_RUST is offline; the last sighting was 25 days 6 hours ago.
Wipe Schedule
On what cycle does ZOV_RUST wipe?
The record holds too few of ZOV_RUST's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 25 days 7 hours old.
Server Overview
What is the server location for ZOV_RUST?
No region is published by ZOV_RUST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 78.36.134.59:28015 is its address.
ZOV_RUST runs which version of Rust?
The build is Rust network protocol 2633 and build 164530 on Linux, running on ZOV_RUST. Joining requires the same protocol on your game, which Steam updates.
Is ZOV_RUST up, and how consistent is its uptime?
No response from ZOV_RUST. It was last seen 25 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on ZOV_RUST?
These tags are published by ZOV_RUST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does ZOV_RUST show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature ZOV_RUST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join ZOV_RUST?
Type client.connect 78.36.134.59:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.