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RUST ANALYTICS
LIVE34,770PLY11,466SRV
QUOTE 78.71.217.65:28019 Online checked 11m ago

[VSFF]SagullCove

moddedoxidepve
Players · last
0/ 32
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 32
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
18h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
5000
Procedural Map · seed 186098361
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
0123410:0013:0017:0020:0000:0003:00Wiped Tue 13 Oct, 10:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020010:0013:0017:0020:0000:0003:00Wiped Tue 13 Oct, 10:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
12.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Thu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:30 UTC18h ago – – running 0
Thu 17 Sep, 21:19 UTC26d ago 1 halved by day 2 25.5 days 0
Thu 17 Sep, 13:45 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average61/2000−17−21.5%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 203 on average203/2000+64+45.5%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average20/200−12−37.5%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 76 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average42/200−1−1.8%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 64 on average41/100+8+22.7%

Quick answers

from the figures on this page

Rules & Settings

How is [VSFF]SagullCove configured in terms of rules and settings?

No gather rate appears in the name of [VSFF]SagullCove. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on [VSFF]SagullCove?

[VSFF]SagullCove uses a procedural map of size 5,000 with seed 186098361, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of [VSFF]SagullCove?

In the top 71% of all ranked servers, [VSFF]SagullCove is #15,961 on player hours over the last seven days.

How full is [VSFF]SagullCove?

0 of 32 slots on [VSFF]SagullCove are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at [VSFF]SagullCove?

Recent wipes at this server drew an average peak of 1 players. 38 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 2 the crowd dropped below half.

On what cycle does [VSFF]SagullCove wipe?

[VSFF]SagullCove wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 18 hours old.

Server Overview

Where can [VSFF]SagullCove be found?

No region is published by [VSFF]SagullCove. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 78.71.217.65:28019.

What is the performance like on [VSFF]SagullCove?

Average server fps for the last 48 hours is 75; the floor was 48. At its peak it held 136,838 entities: buildings, deployables and the rest of the world. Up to 3,569 MB of memory was used. Low fps and growing entities are the source of felt lag.

[VSFF]SagullCove is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on [VSFF]SagullCove. The protocol has to match for you to join, and Steam applies that update.

Is [VSFF]SagullCove up, and how consistent is its uptime?

[VSFF]SagullCove is up. It is taking players now. Its own uptime figure dates the last restart to roughly 16 hours ago. The last 7 full days give 8% uptime, 14 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on [VSFF]SagullCove?

These tags are published by [VSFF]SagullCove and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp32 (Max players): Slot count: 32; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature [VSFF]SagullCove?

These Rust Analytics lists include [VSFF]SagullCove: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What is the process to join [VSFF]SagullCove?

Type client.connect 78.71.217.65:28019 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp32
Max players Slot count: 32.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.