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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 79.137.98.20:28015 Online checked 8m ago

Facepunch Playtest

Players · last
0/ ?
+024h
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,583
top 34%
Rank · 7d ago
#10,409
2826 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
100 max
players per team
Gather rate
–
no rate in the name
Score
14
player hours, last seven days
Map
4500
Procedural Map · seed 1377699477
First seen
13 Sep 2026
facepunchplaytest.playrust.com

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
9
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW12d ago 0 – running 0
Mon 28 Sep, 07:20 UTC15d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC19d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average501/550−10−2.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average464/500+36+8.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average279/300−64−18.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average423/450−17−3.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average68/250−57−45.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average338/425−38−10.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Facepunch Playtest?

The name of Facepunch Playtest carries no gather rate. 100 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is listed in the Official tab in-game. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Facepunch Playtest?

The map on Facepunch Playtest is procedural, size 4,500, with seed 1377699477, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does Facepunch Playtest sit in the rankings?

For the last seven days, Facepunch Playtest holds rank #7,583 on player hours, in the top 34% of all ranked servers.

How full is Facepunch Playtest?

Facepunch Playtest shows 0 players at this moment. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 2 players.

Wipe Schedule

What happens on wipe day at Facepunch Playtest?

Recent wipes at this server drew an average peak of 9 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

When does Facepunch Playtest schedule its wipes?

No next wipe can be predicted for Facepunch Playtest: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 1 hours.

Server Info

Where can Facepunch Playtest be found?

There is no region published for Facepunch Playtest. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 79.137.98.20:28015.

How is the performance on Facepunch Playtest?

The last 48 hours average 51 server fps, the low being 35. 391,137 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 11,711 MB. A climbing entity count plus low fps is the lag players report.

Facepunch Playtest runs which version of Rust?

The version in use at Facepunch Playtest: Rust network protocol 2635 and build 167779, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Facepunch Playtest up, and how consistent is its uptime?

Online at this moment: Facepunch Playtest. 7 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Facepunch Playtest?

The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts100 (Group limit): Teams take no more than 100; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167779 (Build): Build 167779; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Facepunch Playtest publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Who manages Facepunch Playtest?

124 other servers we track publish a playrust.com hostname, as does Facepunch Playtest, so one operator most likely runs them all.

Facepunch Playtest appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Facepunch Playtest: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.

Joining the Server

How can I connect to Facepunch Playtest?

Type client.connect 79.137.98.20:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs167779,ts100

On Rust Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts100
Group limit Teams take no more than 100.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs167779
Build Build 167779.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.