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RUST ANALYTICS
LIVE80,492PLY11,729SRV
QUOTE 79.137.98.20:28017 Online checked 9m ago

Facepunch AUX3

Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,892
top 72%
Rank · 7d ago
#16,709
817 places up
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
5000
Procedural Map · seed 4756856
First seen
13 Sep 2026
facepunchaux3.playrust.com

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average462/550+75+19.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average413/475+24+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average281/275−13−4.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/450−55−15.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average47/250−24−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average355/450+58+19.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Facepunch AUX3?

The name of Facepunch AUX3 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Rust's in-game Official tab includes this server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Facepunch AUX3?

The map on Facepunch AUX3 is procedural, size 5,000, with seed 4756856, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of Facepunch AUX3?

In the top 72% of all ranked servers, Facepunch AUX3 is #15,892 on player hours over the last seven days.

How full is Facepunch AUX3?

Facepunch AUX3 shows 0 players at this moment. Average players over the last seven days: 0.

Wipe Schedule

When does Facepunch AUX3 schedule its wipes?

No rhythm can be told for Facepunch AUX3 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 41 days 7 hours old.

Server Overview

What is the server location for Facepunch AUX3?

No region is published by Facepunch AUX3. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 79.137.98.20:28017.

What is the performance like on Facepunch AUX3?

The last 48 hours average 51 server fps, the low being 32. The entity count reached 177,530, covering buildings, deployables and all else in the world. The memory ceiling reached 9,110 MB. Low fps and growing entities are the source of felt lag.

Facepunch AUX3 is on which Rust version?

Rust network protocol 2633 and build 164117 on Windows is what Facepunch AUX3 runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Facepunch AUX3?

Facepunch AUX3 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 6 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Facepunch AUX3?

The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164117 (Build): Build 164117; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Facepunch AUX3 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Who operates Facepunch AUX3?

A playrust.com hostname is published by Facepunch AUX3 and by 124 other servers we track, which indicates one operator.

Where does Facepunch AUX3 show up in Rust Analytics lists and filters?

On Rust Analytics, Facepunch AUX3 matches these lists: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Joining the Server

How can I connect to Facepunch AUX3?

Type client.connect 79.137.98.20:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs164117,ts8

On Rust Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164117
Build Build 164117.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.