Skip to the page
RUST ANALYTICS
LIVE52,276PLY11,632SRV
QUOTE 8.7.245.21:28015 Offline checked 2d ago

Local Dev Server

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#9,265
top 41%
Rank · 7d ago
#10,123
858 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct6 Oct8 Oct11 Oct13 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average222/275+20+10.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average207/275+63+43.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average375/350−36−8.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average186/250+67+56.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average36/250+1+1.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average170/275+41+31.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Dev Server?

No gather rate appears in the name of Local Dev Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.

Which map is played on Local Dev Server?

The game generates the procedural map on Local Dev Server.

Activity

Where does Local Dev Server sit in the rankings?

In the top 41% of all ranked servers, Local Dev Server is #9,265 on player hours over the last seven days.

How many players does Local Dev Server have?

Right now, Local Dev Server is offline; the last sighting was 2 days 20 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

How often does Local Dev Server wipe?

No rhythm can be told for Local Dev Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 4 hours ago the current world was created.

Server Info

What is the location of Local Dev Server?

There is no region published for Local Dev Server. Rust Analytics reports the location a server claims, not the machine's actual location. 8.7.245.21:28015 is its address.

Local Dev Server runs which version of Rust?

Rust network protocol 2634 and build 166494 on Windows is what Local Dev Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Local Dev Server and is it currently online?

Local Dev Server is down. The last time we saw it was 2 days 20 hours ago. The last 7 full days give 4% uptime, 7 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.

Server Tags

How should you interpret the tags on Local Dev Server?

These tags are published by Local Dev Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Local Dev Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Local Dev Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Local Dev Server?

Type client.connect 8.7.245.21:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.