Local Dev Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,265 top 41%
- Rank · 7d ago
- #10,123 ▲858 places up
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 222/275 | ▲+20+10.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 207/275 | ▲+63+43.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 375/350 | ▼−36−8.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 186/250 | ▲+67+56.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 36/250 | ▲+1+1.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 170/275 | ▲+41+31.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Dev Server?
No gather rate appears in the name of Local Dev Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.
Which map is played on Local Dev Server?
The game generates the procedural map on Local Dev Server.
Activity
Where does Local Dev Server sit in the rankings?
In the top 41% of all ranked servers, Local Dev Server is #9,265 on player hours over the last seven days.
How many players does Local Dev Server have?
Right now, Local Dev Server is offline; the last sighting was 2 days 20 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Cycle
How often does Local Dev Server wipe?
No rhythm can be told for Local Dev Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 4 hours ago the current world was created.
Server Info
What is the location of Local Dev Server?
There is no region published for Local Dev Server. Rust Analytics reports the location a server claims, not the machine's actual location. 8.7.245.21:28015 is its address.
Local Dev Server runs which version of Rust?
Rust network protocol 2634 and build 166494 on Windows is what Local Dev Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Local Dev Server and is it currently online?
Local Dev Server is down. The last time we saw it was 2 days 20 hours ago. The last 7 full days give 4% uptime, 7 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.
Server Tags
How should you interpret the tags on Local Dev Server?
These tags are published by Local Dev Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Local Dev Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Local Dev Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Local Dev Server?
Type client.connect 8.7.245.21:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.