Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,788 top 71% · #2487 in EU
- Rank · 7d ago
- #9,865 ▼5923 places down
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 4/200 | ▼−5−55.6% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 1/50 | ▼−2−60.0% | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 0/100 | ▼−1−100.0% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 0/100 | ▼−2−100.0% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 2/200 | ▼−1−41.5% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 3/20 | ▲+2+157.1% |
Quick answers
from the figures on this pageRules & Settings
How is Realistic RUST configured in terms of rules and settings?
No gather rate appears in the name of Realistic RUST. Up to 8 players per group, which is the game's default. build & creative is the mode, a sandbox for building, with gathering removed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
Activity
Where does Realistic RUST sit in the rankings?
On seven-day player hours, Realistic RUST sits at #15,788, in the top 71% across ranked servers and #2,487 in Europe.
How full is Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 6 days 13 hours ago. Average players over seven days: 0; peak: 1.
Wipe Frequency
On what cycle does Realistic RUST wipe?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 9 days 17 hours old.
Server Info
Where can Realistic RUST be found?
With the EU tag, Realistic RUST lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.187.125.140:28015 is its address.
What Rust version is Realistic RUST running?
The version in use at Realistic RUST: Rust network protocol 2634 and build 167058, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Realistic RUST?
Offline at this moment: Realistic RUST. Last seen 6 days 13 hours ago. 7 full days have passed with 9% uptime, 15 of 168 hours. First sighting by Rust Analytics: 4 October 2026.
Server Tags
How should you interpret the tags on Realistic RUST?
These tags are published by Realistic RUST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^k (Build server): Base practice and design; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Realistic RUST?
On Rust Analytics, Realistic RUST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.125.140:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167058
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.