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RUST ANALYTICS
LIVE49,001PLY11,601SRV
QUOTE 80.187.126.253:28015 Offline EU checked 17d ago

Realistic RUST

moddedoxidepve
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,840
top 72% · #2572 in EU
Rank · 7d ago
#7,426
9414 places down
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep27 Sep29 Sep1 Oct3 Oct

Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average3/200+0−2.7%
2CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average3/50+3
3Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average2/100+0+26.3%
4Хомка RU PvEEU · groups of 8+ · monthly · 3 on average4/100+4
5BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average2/200+1
6PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average1/20+1

Quick answers

from the figures on this page

Rules & Settings

How is Realistic RUST configured in terms of rules and settings?

No gather rate is given in the name of Realistic RUST. Up to 8 players per group, which is the game's default. It runs build & creative, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Player Count

What is the rank of Realistic RUST?

In the top 72% of all ranked servers, Realistic RUST is #16,840 on player hours over the last seven days and #2,572 in Europe.

How many players does Realistic RUST have?

At present, Realistic RUST is offline; the last sighting was 17 days 6 hours ago.

Wipe Schedule

On what cycle does Realistic RUST wipe?

No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 39 days 11 hours.

Server Details

What is the server location for Realistic RUST?

With the EU tag, Realistic RUST lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.187.126.253:28015 is its address.

Realistic RUST runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Realistic RUST. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Realistic RUST?

No response from Realistic RUST. It was last seen 17 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 23 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Realistic RUST?

Published by Realistic RUST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^k (Build server): Base practice and design; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Realistic RUST?

These Rust Analytics lists include Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What is the process to join Realistic RUST?

Type client.connect 80.187.126.253:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^k
Build server Base practice and design.
^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.