Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,150 #2501 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 2/200 | ▼−1−35.1% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 4/50 | ▲+3 | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 0/100 | ▪+0 | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 0/100 | ▪+0 | |
| 5 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 1/20 | ▪+0 | |
| 6 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 2 on average | 1/200 | ▼−1−47.8% |
Quick answers
from the figures on this pageMap and Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate appears in the name of Realistic RUST. Up to 8 players per group, which is the game's default. build & creative is the mode, building without gathering, in a sandbox. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Population
What position does Realistic RUST hold in the server rankings?
In the top – of all ranked servers, Realistic RUST is #15,150 on player hours over the last seven days and #2,501 in Europe.
How full is Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 31 days 2 hours ago.
Wipe Cycle
On what cycle does Realistic RUST wipe?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 40 days 11 hours old.
Server Info
What is the location of Realistic RUST?
The EU tag and Europe are what Realistic RUST lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 80.187.86.179:28015.
What Rust version is Realistic RUST running?
The version in use at Realistic RUST: Rust network protocol 2633 and build 163794, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Realistic RUST?
Realistic RUST is down. The last time we saw it was 31 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^k (Build server): Base practice and design; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe, which Realistic RUST publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Realistic RUST appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Realistic RUST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What is the process to join Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.86.179:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.