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RUST ANALYTICS
LIVE52,834PLY11,644SRV
QUOTE 80.76.61.119:28015 Offline checked 21d ago

Test Server 31 #1

Players · last
1/ 31
n/a24h
3% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 31
3% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,249
top 58%
Rank · 7d ago
#11,701
1548 places down
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average234/275+32+16.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average216/275+72+50.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average336/350−75−18.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average193/250+74+62.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average32/250−3−9.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average177/275+48+37.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test Server 31 #1?

No gather rate appears in the name of Test Server 31 #1. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Test Server 31 #1?

A procedural map runs on Test Server 31 #1, created by the game.

Activity

What position does Test Server 31 #1 hold in the server rankings?

For the last seven days, Test Server 31 #1 holds rank #13,249 on player hours, in the top 58% of all ranked servers.

What is the population on Test Server 31 #1?

At present, Test Server 31 #1 is offline; the last sighting was 21 days 20 hours ago.

Wipe Cycle

On what cycle does Test Server 31 #1 wipe?

No rhythm can be told for Test Server 31 #1 yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 38 days 4 hours old.

Server Info

What is the server location for Test Server 31 #1?

For Test Server 31 #1, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 80.76.61.119:28015.

Test Server 31 #1 runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what Test Server 31 #1 runs. Joining requires the same protocol on your game, which Steam updates.

Is Test Server 31 #1 up, and how consistent is its uptime?

Offline at this moment: Test Server 31 #1. Last seen 21 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 22 September 2026.

Server Tags

What is the meaning of the tags on Test Server 31 #1?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp31 (Max players): It holds 31 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Test Server 31 #1 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Test Server 31 #1 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Test Server 31 #1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Test Server 31 #1?

The console route: start Rust, press F1, enter client.connect 80.76.61.119:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp31,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp31
Max players It holds 31 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.