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RUST ANALYTICS
LIVE47,460PLY11,587SRV
QUOTE 80.89.74.45:28015 Offline checked 22d ago

RustMods.win | TEST SERVER

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,493
top 67%
Rank · 7d ago
–
not ranked a week ago
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep24 Sep26 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 00:05 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average186/225+2+1.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average138/200+24+20.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average416/425+1+0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average151/200+46+43.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+2+5.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average133/175+36+37.8%

Quick answers

from the figures on this page

Map and Rules

How is RustMods.win | TEST SERVER configured in terms of rules and settings?

No gather rate is given in the name of RustMods.win | TEST SERVER. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RustMods.win | TEST SERVER?

RustMods.win | TEST SERVER uses a procedural map, which the game generates.

Activity

What position does RustMods.win | TEST SERVER hold in the server rankings?

In the top 67% of all ranked servers, RustMods.win | TEST SERVER is #15,493 on player hours over the last seven days.

How full is RustMods.win | TEST SERVER?

At present, RustMods.win | TEST SERVER is offline; the last sighting was 22 days ago.

Wipe Schedule

What can you expect on wipe day for RustMods.win | TEST SERVER?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does RustMods.win | TEST SERVER wipe?

The record holds too few of RustMods.win | TEST SERVER's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 22 days ago the current world was created.

Server Info

What is the location of RustMods.win | TEST SERVER?

There is no region published for RustMods.win | TEST SERVER. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.89.74.45:28015 is its address.

RustMods.win | TEST SERVER is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Windows, running on RustMods.win | TEST SERVER. Joining requires the same protocol on your game, which Steam updates.

Is RustMods.win | TEST SERVER up, and how consistent is its uptime?

Offline at this moment: RustMods.win | TEST SERVER. Last seen 22 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on RustMods.win | TEST SERVER?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which RustMods.win | TEST SERVER publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

RustMods.win | TEST SERVER appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature RustMods.win | TEST SERVER: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join RustMods.win | TEST SERVER?

The console route: start Rust, press F1, enter client.connect 80.89.74.45:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.