RustMods.win | TEST SERVER
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,493 top 67%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 22d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 00:05 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 186/225 | ▲+2+1.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 138/200 | ▲+24+20.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average | 416/425 | ▲+1+0.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 151/200 | ▲+46+43.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 30/250 | ▲+2+5.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 133/175 | ▲+36+37.8% |
Quick answers
from the figures on this pageMap and Rules
How is RustMods.win | TEST SERVER configured in terms of rules and settings?
No gather rate is given in the name of RustMods.win | TEST SERVER. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on RustMods.win | TEST SERVER?
RustMods.win | TEST SERVER uses a procedural map, which the game generates.
Activity
What position does RustMods.win | TEST SERVER hold in the server rankings?
In the top 67% of all ranked servers, RustMods.win | TEST SERVER is #15,493 on player hours over the last seven days.
How full is RustMods.win | TEST SERVER?
At present, RustMods.win | TEST SERVER is offline; the last sighting was 22 days ago.
Wipe Schedule
What can you expect on wipe day for RustMods.win | TEST SERVER?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does RustMods.win | TEST SERVER wipe?
The record holds too few of RustMods.win | TEST SERVER's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 22 days ago the current world was created.
Server Info
What is the location of RustMods.win | TEST SERVER?
There is no region published for RustMods.win | TEST SERVER. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.89.74.45:28015 is its address.
RustMods.win | TEST SERVER is on which Rust version?
The build is Rust network protocol 2633 and build 164530 on Windows, running on RustMods.win | TEST SERVER. Joining requires the same protocol on your game, which Steam updates.
Is RustMods.win | TEST SERVER up, and how consistent is its uptime?
Offline at this moment: RustMods.win | TEST SERVER. Last seen 22 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on RustMods.win | TEST SERVER?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which RustMods.win | TEST SERVER publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
RustMods.win | TEST SERVER appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature RustMods.win | TEST SERVER: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What steps do I take to join RustMods.win | TEST SERVER?
The console route: start Rust, press F1, enter client.connect 80.89.74.45:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.