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RUST ANALYTICS
LIVE36,375PLY11,455SRV
QUOTE 81.108.209.47:28015 Offline checked 13h ago

ppacket-test

moddedoxidepve
Players · last
1/ 10
+024h
10% full
Day range 1 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#8,081
top 36%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
11
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75115:0020:0009:0012:0015:0018:00Wiped Mon 12 Oct, 18:22 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:22 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average94/2000−32−25.2%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 202 on average78/2000−10−11.8%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average38/200−12−24.6%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 75 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average32/200−6−14.9%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 64 on average59/100+8+14.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on ppacket-test?

The name of ppacket-test carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on ppacket-test?

A procedural map runs on ppacket-test, created by the game.

Population

Where does ppacket-test sit in the rankings?

In the top 36% of all ranked servers, ppacket-test is #8,081 on player hours over the last seven days.

How many players does ppacket-test have?

At present, ppacket-test is offline; the last sighting was 13 hours ago. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.

Wipe Schedule

How often does ppacket-test wipe?

The record holds too few of ppacket-test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 37 hours old.

Server Details

What is the server location for ppacket-test?

There is no region published for ppacket-test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 81.108.209.47:28015 is its address.

What Rust version is ppacket-test running?

Rust network protocol 2634 and build 167584 on Windows is what ppacket-test runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is ppacket-test and is it currently online?

Offline at this moment: ppacket-test. Last seen 13 hours ago. The server stayed up 42% of the time in the last 1 full day. 10 of 24 hours were online. The earliest Rust Analytics saw it was 12 October 2026.

Tags & Filters

How should you interpret the tags on ppacket-test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which ppacket-test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does ppacket-test show up in Rust Analytics lists and filters?

On Rust Analytics, ppacket-test matches these lists: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join ppacket-test?

The console route: start Rust, press F1, enter client.connect 81.108.209.47:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.