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RUST ANALYTICS
LIVE33,853PLY11,451SRV
QUOTE 81.141.211.204:28015 Offline checked 7d ago

Production-test-server

monthly wipes moddedcarbon
Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,767
top 61%
Rank · 7d ago
#7,837
5930 places down
Last wipe
7d ago
monthly schedule
Next wipe
22d 12h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
FoG Of WaR
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 12h

The force wipe · high confidence

usual gap
2 days
between real wipes
on rhythm
29%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

Coming wipes

  1. 22d 12hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:03 UTC7d ago 1 – running 0
Sun 4 Oct, 12:11 UTC9d ago 1 – 2 days 0
Thu 1 Oct, 11:42 UTC12d ago 1 – 3 days 1
Tue 29 Sep, 17:24 UTC14d ago 1 – 1.8 days 0
Sat 26 Sep, 21:43 UTC17d ago 1 held half 2.8 days 0
Thu 17 Sep, 11:41 UTC26d ago 1 halved by day 2 9.4 days 1
Wed 16 Sep, 09:10 UTC27d ago 1 – 1.1 days 1
Wed 16 Sep, 01:02 UTC28d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−8−38.3%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−12−92.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−33−67.3%
4SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 71 on average8/200−19−70.8%
5666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average11/650−6−34.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 62 on average2/1000−1−38.5%

Quick answers

from the figures on this page

Server Rules

How is Production-test-server configured in terms of rules and settings?

No gather rate is given in the name of Production-test-server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Population

What position does Production-test-server hold in the server rankings?

For the last seven days, Production-test-server holds rank #13,767 on player hours, in the top 61% of all ranked servers.

What is the population on Production-test-server?

At present, Production-test-server is offline; the last sighting was 7 days 17 hours ago.

Wipe Schedule

What can you expect on wipe day for Production-test-server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

How often does Production-test-server wipe?

A single monthly wipe is what Production-test-server runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 7 days 18 hours old. The tags state monthly wipes.

Server Details

What is the server location for Production-test-server?

No region is published by Production-test-server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 81.141.211.204:28015 is its address.

Production-test-server is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what Production-test-server runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Production-test-server?

Offline at this moment: Production-test-server. Last seen 7 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 14 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Production-test-server?

Published by Production-test-server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Production-test-server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Production-test-server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Production-test-server?

Type client.connect 81.141.211.204:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.