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RUST ANALYTICS
LIVE40,959PLY11,530SRV
QUOTE 82.0.139.250:28015 Offline checked 14d ago

RavenusDev - Map Test

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,514
top 61%
Rank · 7d ago
#10,109
4405 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
20%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 14:51 UTC14d ago 1 – running 0
Mon 28 Sep, 22:38 UTC15d ago 1 – 0.7 days 0
Mon 28 Sep, 13:37 UTC15d ago 1 – 0.4 days 0
Tue 22 Sep, 21:19 UTC21d ago 0 – 5.7 days 1
Wed 16 Sep, 18:17 UTC27d ago 1 – 6.1 days 1
Tue 15 Sep, 19:51 UTC28d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average153/200−4−2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average97/200+5+5.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average412/450+35+9.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average106/200+19+21.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250+4+14.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average110/150+29+35.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RavenusDev - Map Test?

The name of RavenusDev - Map Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Activity

Where does RavenusDev - Map Test sit in the rankings?

For the last seven days, RavenusDev - Map Test holds rank #14,514 on player hours, in the top 61% of all ranked servers.

How many players does RavenusDev - Map Test have?

Right now, RavenusDev - Map Test is offline; the last sighting was 14 days 10 hours ago.

Wipe Schedule

What happens on wipe day at RavenusDev - Map Test?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does RavenusDev - Map Test schedule its wipes?

RavenusDev - Map Test wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 14 days 11 hours.

Server Overview

Where can RavenusDev - Map Test be found?

For RavenusDev - Map Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 82.0.139.250:28015.

What Rust version is RavenusDev - Map Test running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on RavenusDev - Map Test. The protocol has to match for you to join, and Steam applies that update.

How reliable is RavenusDev - Map Test and is it currently online?

No response from RavenusDev - Map Test. It was last seen 14 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on RavenusDev - Map Test?

These tags are published by RavenusDev - Map Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RavenusDev - Map Test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature RavenusDev - Map Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join RavenusDev - Map Test?

The console route: start Rust, press F1, enter client.connect 82.0.139.250:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.