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RUST ANALYTICS
LIVE53,868PLY11,641SRV
QUOTE 82.167.180.224:28015 Offline checked 2d ago

Rust Test

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average240/275+38+19.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average228/275+84+58.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average343/350−68−16.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average205/250+86+72.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average39/250+4+10.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average186/275+57+44.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rust Test?

No gather rate appears in the name of Rust Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Rust Test?

Rust Test uses a procedural map, which the game generates.

Player Count

What is the rank of Rust Test?

In the top 71% of all ranked servers, Rust Test is #15,986 on player hours over the last seven days.

What is the population on Rust Test?

Right now, Rust Test is offline; the last sighting was 2 days 6 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does Rust Test wipe?

The record holds too few of Rust Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 6 days 16 hours old.

Server Overview

Where can Rust Test be found?

No region is published by Rust Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 82.167.180.224:28015.

Rust Test runs which version of Rust?

The version in use at Rust Test: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Rust Test up, and how consistent is its uptime?

Rust Test is down. The last time we saw it was 2 days 6 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. The earliest Rust Analytics saw it was 11 October 2026.

Server Tags

How should you interpret the tags on Rust Test?

Published by Rust Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Rust Test show up in Rust Analytics lists and filters?

On Rust Analytics, Rust Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What steps do I take to join Rust Test?

The console route: start Rust, press F1, enter client.connect 82.167.180.224:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.