Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 240/275 | ▲+38+19.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 228/275 | ▲+84+58.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 343/350 | ▼−68−16.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 205/250 | ▲+86+72.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 39/250 | ▲+4+10.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 186/275 | ▲+57+44.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rust Test?
No gather rate appears in the name of Rust Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Rust Test?
Rust Test uses a procedural map, which the game generates.
Player Count
What is the rank of Rust Test?
In the top 71% of all ranked servers, Rust Test is #15,986 on player hours over the last seven days.
What is the population on Rust Test?
Right now, Rust Test is offline; the last sighting was 2 days 6 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Rust Test wipe?
The record holds too few of Rust Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 6 days 16 hours old.
Server Overview
Where can Rust Test be found?
No region is published by Rust Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 82.167.180.224:28015.
Rust Test runs which version of Rust?
The version in use at Rust Test: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is Rust Test up, and how consistent is its uptime?
Rust Test is down. The last time we saw it was 2 days 6 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. The earliest Rust Analytics saw it was 11 October 2026.
Server Tags
How should you interpret the tags on Rust Test?
Published by Rust Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Test show up in Rust Analytics lists and filters?
On Rust Analytics, Rust Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What steps do I take to join Rust Test?
The console route: start Rust, press F1, enter client.connect 82.167.180.224:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.