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RUST ANALYTICS
LIVE35,758PLY11,452SRV
QUOTE 82.17.236.46:28115 Offline checked 7h ago

Private Rust Development - 641 Blueprints

moddedcarbon
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,126
top 32%
Rank · 7d ago
#6,912
214 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
17
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75108:0016:0000:0007:0015:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct8 Oct11 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average58/300−41−41.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average51/225−10−15.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average18/1000−16−47.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−7−41.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−43−73.1%

Quick answers

from the figures on this page

Rules & Settings

How is Private Rust Development - 641 Blueprints configured in terms of rules and settings?

The name of Private Rust Development - 641 Blueprints carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is not active.

What is the current map on Private Rust Development - 641 Blueprints?

Private Rust Development - 641 Blueprints uses a procedural map, which the game generates.

Player Count

Where does Private Rust Development - 641 Blueprints sit in the rankings?

For the last seven days, Private Rust Development - 641 Blueprints holds rank #7,126 on player hours, in the top 32% of all ranked servers.

How many players does Private Rust Development - 641 Blueprints have?

At present, Private Rust Development - 641 Blueprints is offline; the last sighting was 7 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.

Wipe Frequency

What happens on wipe day at Private Rust Development - 641 Blueprints?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does Private Rust Development - 641 Blueprints wipe?

No rhythm can be told for Private Rust Development - 641 Blueprints yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 14 hours old.

Server Info

What is the location of Private Rust Development - 641 Blueprints?

For Private Rust Development - 641 Blueprints, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 82.17.236.46:28115 is its address.

Private Rust Development - 641 Blueprints runs which version of Rust?

The version in use at Private Rust Development - 641 Blueprints: Rust network protocol 2634 and build 167398, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Private Rust Development - 641 Blueprints?

Private Rust Development - 641 Blueprints is down. The last time we saw it was 7 hours ago. The last 7 full days give 65% uptime, 110 hours on out of 168. The earliest Rust Analytics saw it was 29 September 2026.

Server Tags

How should you interpret the tags on Private Rust Development - 641 Blueprints?

Published by Private Rust Development - 641 Blueprints for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Private Rust Development - 641 Blueprints?

On Rust Analytics, Private Rust Development - 641 Blueprints matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Private Rust Development - 641 Blueprints?

The console route: start Rust, press F1, enter client.connect 82.17.236.46:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.