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RUST ANALYTICS
LIVE36,375PLY11,455SRV
QUOTE 82.194.22.117:28015 Offline checked 9d ago

TIER.ID

moddedcarbon
Players · last
1/ 1000
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1000
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,801
top 61%
Rank · 7d ago
#7,524
6277 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:16 UTC10d ago 1 – running 1
Fri 2 Oct, 11:39 UTC11d ago 1 – 1.1 days 1
Thu 1 Oct, 18:43 UTC FW12d ago 1 – 0.7 days 1
Thu 1 Oct, 08:38 UTC12d ago 1 – 0.4 days 1
Wed 30 Sep, 21:45 UTC13d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 636 on average286/300−37−11.6%
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 180 on average62/400−63−50.5%
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average33/400−8−18.5%
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 34 on average8/400−7−45.1%
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average19/50+7+53.0%
6RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average16/400+15

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TIER.ID?

No gather rate appears in the name of TIER.ID. The default group size of 8 players applies here. minigames & battle royale is the mode, battle royale, Bedwars, parkour and arenas. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC is active.

Population

Where does TIER.ID sit in the rankings?

In the top 61% of all ranked servers, TIER.ID is #13,801 on player hours over the last seven days.

How full is TIER.ID?

At present, TIER.ID is offline; the last sighting was 9 days 8 hours ago.

Wipe Schedule

What can you expect on wipe day for TIER.ID?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does TIER.ID schedule its wipes?

No next wipe can be predicted for TIER.ID: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 18 hours.

Server Info

What is the server location for TIER.ID?

For TIER.ID, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 82.194.22.117:28015.

TIER.ID runs which version of Rust?

Rust network protocol 2634 and build 166494 on Linux is what TIER.ID runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TIER.ID up, and how consistent is its uptime?

Offline at this moment: TIER.ID. Last seen 9 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 30 September 2026.

Tags & Filters

What is the meaning of the tags on TIER.ID?

Published by TIER.ID for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): It holds 1,000 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does TIER.ID show up in Rust Analytics lists and filters?

These Rust Analytics lists include TIER.ID: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to TIER.ID?

The console route: start Rust, press F1, enter client.connect 82.194.22.117:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1000
Max players It holds 1,000 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^e
Minigames The minigame list covers arenas, Bedwars, parkour and others.
^d
Combat training Practice your aim and PvP: the loot arrives supplied.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.