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RUST ANALYTICS
LIVE42,245PLY11,477SRV
QUOTE 82.223.22.21:23400 Online checked 7m ago

4Netplayers Jungle Server Test

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,858
top 35%
Rank · 7d ago
#5,475
2383 places down
Last wipe
13d ago
no schedule published
Next wipe
21d 17h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
6000
Procedural Map · seed 1234567890
First seen
29 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct9 Oct12 Oct15 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 17h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 21d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average22/300+8+59.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average17/225−3−15.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100+0−0.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average4/1000−1−17.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average2/1000+2
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average13/700+5+71.4%

Quick answers

from the figures on this page

Map and Rules

How is 4Netplayers Jungle Server Test configured in terms of rules and settings?

The name of 4Netplayers Jungle Server Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on 4Netplayers Jungle Server Test?

A procedural map of size 6,000 with seed 1234567890 runs on 4Netplayers Jungle Server Test, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does 4Netplayers Jungle Server Test sit in the rankings?

In the top 35% of all ranked servers, 4Netplayers Jungle Server Test is #7,858 on player hours over the last seven days.

How full is 4Netplayers Jungle Server Test?

0 of 10 slots on 4Netplayers Jungle Server Test are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.

Wipe Schedule

How does 4Netplayers Jungle Server Test handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does 4Netplayers Jungle Server Test wipe?

Once a month, at the force wipe, 4Netplayers Jungle Server Test wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 13 days 6 hours ago the current world was created.

Server Info

What is the server location for 4Netplayers Jungle Server Test?

For 4Netplayers Jungle Server Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 82.223.22.21:23400 is its address.

What is the performance like on 4Netplayers Jungle Server Test?

The last 48 hours average 30 server fps, the low being 24. The entity count reached 201,850, covering buildings, deployables and all else in the world. The memory ceiling reached 4,452 MB. Low fps and growing entities are the source of felt lag.

What Rust version is 4Netplayers Jungle Server Test running?

The version in use at 4Netplayers Jungle Server Test: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test is up. It is taking players now. The reported uptime puts its last restart at about 2 days 20 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on 4Netplayers Jungle Server Test?

These tags are published by 4Netplayers Jungle Server Test and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does 4Netplayers Jungle Server Test show up in Rust Analytics lists and filters?

On Rust Analytics, 4Netplayers Jungle Server Test matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join 4Netplayers Jungle Server Test?

Type client.connect 82.223.22.21:23400 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.