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RUST ANALYTICS
LIVE41,856PLY11,535SRV
QUOTE 82.35.171.159:28015 Offline checked 9d ago

Shane Test

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,783
top 61%
Rank · 7d ago
#10,565
3218 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average148/200−9−5.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average108/200+16+17.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average422/450+45+12.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average122/200+35+40.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average32/250+7+26.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average114/150+33+40.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Shane Test?

No gather rate is given in the name of Shane Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Shane Test?

The game generates the procedural map on Shane Test.

Player Count

What is the rank of Shane Test?

For the last seven days, Shane Test holds rank #13,783 on player hours, in the top 61% of all ranked servers.

How full is Shane Test?

Right now, Shane Test is offline; the last sighting was 9 days 5 hours ago.

Wipe Cycle

On what cycle does Shane Test wipe?

No rhythm can be told for Shane Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 6 hours ago the current world was created.

Server Details

What is the location of Shane Test?

There is no region published for Shane Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 82.35.171.159:28015.

Shane Test is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what Shane Test runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Shane Test up, and how consistent is its uptime?

Offline at this moment: Shane Test. Last seen 9 days 5 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 3 October 2026.

Server Tags

How should you interpret the tags on Shane Test?

These tags are published by Shane Test and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Shane Test?

On Rust Analytics, Shane Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Shane Test?

The console route: start Rust, press F1, enter client.connect 82.35.171.159:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp1
Max players Capacity: 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.