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RUST ANALYTICS
LIVE46,018PLY11,570SRV
QUOTE 83.142.15.53:28015 Offline checked 18d ago

Test

Players · last
0/ 3
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,255
top 71%
Rank · 7d ago
#15,784
471 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average173/225+1+0.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average120/200+18+17.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average429/425+32+8.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average143/200+52+57.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average26/250+0+0.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average125/175+38+43.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test?

No gather rate appears in the name of Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on Test?

Test uses a procedural map, which the game generates.

Activity

What position does Test hold in the server rankings?

For the last seven days, Test holds rank #16,255 on player hours, in the top 71% of all ranked servers.

How full is Test?

Right now, Test is offline; the last sighting was 18 days 15 hours ago.

Wipe Schedule

When does Test schedule its wipes?

There are too few wipes on record for Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 15 hours.

Server Info

What is the location of Test?

For Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 83.142.15.53:28015 is its address.

Test runs which version of Rust?

The version in use at Test: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test and is it currently online?

Offline at this moment: Test. Last seen 18 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.

Tags & Filters

What is the meaning of the tags on Test?

Published by Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Test show up in Rust Analytics lists and filters?

On Rust Analytics, Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Test?

Type client.connect 83.142.15.53:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp3
Max players Capacity: 3 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.