Skip to the page
RUST ANALYTICS
LIVE38,406PLY11,450SRV
QUOTE 83.147.29.183:28015 Online checked 6m ago

Imperfect World - HARDCORE MODE PVE

teams off moddedoxidehardcore
Players · last
0/ 50
+024h
0% full
Day range 0 3
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 4
Rank
#3,659
top 16%
Rank · 7d ago
#3,846
187 places up
Last wipe
12d ago
no schedule published
Next wipe
22d 10h
Thu 5 Nov, 19:00 UTC FW
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
128
player hours, last seven days
Map
4250
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

025507510009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 10h

The force wipe · high confidence

wipe-day peak
3
players, last three wipes

Coming wipes

  1. 22d 10hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average3/100+0+9.1%
2Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average5/100+3+150.0%
3TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100+0
4Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average3/50+2
5[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average0/50+0
6Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average0/100+0

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Imperfect World - HARDCORE MODE PVE?

No gather rate appears in the name of Imperfect World - HARDCORE MODE PVE. A group limit is not published. It runs hardcore, Facepunch's hardest mode. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Imperfect World - HARDCORE MODE PVE?

A procedural map of size 4,250 runs on Imperfect World - HARDCORE MODE PVE, created by the game.

Player Count

What position does Imperfect World - HARDCORE MODE PVE hold in the server rankings?

In the top 16% of all ranked servers, Imperfect World - HARDCORE MODE PVE is #3,659 on player hours over the last seven days.

What is the population on Imperfect World - HARDCORE MODE PVE?

0 of 50 slots on Imperfect World - HARDCORE MODE PVE are filled right now. The seven-day average is 1 players, with a peak of 4. At 12:00 UTC in the last 48 hours, it averaged 3 players, the busiest hour.

Wipe Frequency

What happens on wipe day at Imperfect World - HARDCORE MODE PVE?

The average peak across its recent wipes is 3 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

On what cycle does Imperfect World - HARDCORE MODE PVE wipe?

A single monthly wipe is what Imperfect World - HARDCORE MODE PVE runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 12 days 13 hours old.

Server Overview

What is the server location for Imperfect World - HARDCORE MODE PVE?

No region is published by Imperfect World - HARDCORE MODE PVE. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 83.147.29.183:28015 is its address.

Is Imperfect World - HARDCORE MODE PVE performing well?

Server fps over the last 48 hours: 71 on average, 55 at the lowest. The entity count reached 112,247, covering buildings, deployables and all else in the world. Memory use peaked at 7,051 MB. A climbing entity count plus low fps is the lag players report.

Imperfect World - HARDCORE MODE PVE runs which version of Rust?

The version in use at Imperfect World - HARDCORE MODE PVE: Rust network protocol 2634 and build 167058, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Imperfect World - HARDCORE MODE PVE?

Online at this moment: Imperfect World - HARDCORE MODE PVE. The reported uptime puts its last restart at about 1 hours ago. The last 7 full days give 96% uptime, 162 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Imperfect World - HARDCORE MODE PVE?

The game's server browser reads gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): Slot count: 50; ts0 (Group limit): The team system is off; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Imperfect World - HARDCORE MODE PVE publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Imperfect World - HARDCORE MODE PVE appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Imperfect World - HARDCORE MODE PVE matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Imperfect World - HARDCORE MODE PVE?

The console route: start Rust, press F1, enter client.connect 83.147.29.183:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to http://dirtydevver.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167058,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp50
Max players Slot count: 50.
ts0
Group limit The team system is off.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.