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RUST ANALYTICS
LIVE57,263PLY11,622SRV
QUOTE 83.217.171.135:28015 Offline checked 14d ago

Local Staging Test Server

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,186
top 68%
Rank · 7d ago
#14,745
1441 places down
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average267/325+27+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average256/325+71+38.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average313/350−89−22.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average234/300+72+44.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−2−3.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average212/350+49+30.4%

Quick answers

from the figures on this page

Rules & Settings

How is Local Staging Test Server configured in terms of rules and settings?

The name of Local Staging Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Activity

Where does Local Staging Test Server sit in the rankings?

In the top 68% of all ranked servers, Local Staging Test Server is #16,186 on player hours over the last seven days.

How full is Local Staging Test Server?

At present, Local Staging Test Server is offline; the last sighting was 14 days 1 hours ago.

Wipe Cycle

How does Local Staging Test Server handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Local Staging Test Server wipe?

No rhythm can be told for Local Staging Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 1 hours.

Server Overview

Where can Local Staging Test Server be found?

For Local Staging Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 83.217.171.135:28015.

Local Staging Test Server runs which version of Rust?

The build is Rust network protocol 2634 and build 166257 on Windows, running on Local Staging Test Server. Your game needs the same protocol to get in; Steam takes care of the update.

Is Local Staging Test Server up, and how consistent is its uptime?

Offline at this moment: Local Staging Test Server. Last seen 14 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 29 September 2026.

Tags & Filters

How should you interpret the tags on Local Staging Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166257 (Build): Build 166257; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Local Staging Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Local Staging Test Server?

On Rust Analytics, Local Staging Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Local Staging Test Server?

The console route: start Rust, press F1, enter client.connect 83.217.171.135:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Slot count: 5.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166257
Build Build 166257.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.