RustDev local test
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #7,586 top 34%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 14 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 27/300 | ▼−11−28.3% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 23/245 | ▼−3−10.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.2% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 8/1000 | ▼−5−38.9% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−6−85.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 11/700 | ▼−24−68.9% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RustDev local test?
No gather rate appears in the name of RustDev local test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is disabled.
Which map is played on RustDev local test?
A procedural map runs on RustDev local test, created by the game.
Population
What is the rank of RustDev local test?
For the last seven days, RustDev local test holds rank #7,586 on player hours, in the top 34% of all ranked servers.
What is the population on RustDev local test?
Right now, RustDev local test is offline; the last sighting was 5 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 17:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
How often does RustDev local test wipe?
The record holds too few of RustDev local test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 3 days 14 hours old.
Server Details
Where can RustDev local test be found?
No region is published by RustDev local test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 84.65.217.165:28015 is its address.
RustDev local test is on which Rust version?
Rust network protocol 2634 and build 167398 on Windows is what RustDev local test runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is RustDev local test and is it currently online?
RustDev local test is down. The last time we saw it was 5 hours ago. 35% is its uptime for the last 3 full days, 25 of 72 hours. First sighting by Rust Analytics: 10 October 2026.
Server Tags
What is the meaning of the tags on RustDev local test?
These tags are published by RustDev local test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does RustDev local test show up in Rust Analytics lists and filters?
On Rust Analytics, RustDev local test matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join RustDev local test?
Type client.connect 84.65.217.165:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.