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RUST ANALYTICS
LIVE35,251PLY11,475SRV
QUOTE 84.65.217.165:28015 Offline checked 5h ago

RustDev local test

moddedcarbon
Players · last
1/ 4
+024h
25% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 4
25% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,586
top 34%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
14
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75115:0019:0011:0015:0019:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average27/300−11−28.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average23/245−3−10.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average8/1000−5−38.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−85.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average11/700−24−68.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustDev local test?

No gather rate appears in the name of RustDev local test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is disabled.

Which map is played on RustDev local test?

A procedural map runs on RustDev local test, created by the game.

Population

What is the rank of RustDev local test?

For the last seven days, RustDev local test holds rank #7,586 on player hours, in the top 34% of all ranked servers.

What is the population on RustDev local test?

Right now, RustDev local test is offline; the last sighting was 5 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 17:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

How often does RustDev local test wipe?

The record holds too few of RustDev local test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 3 days 14 hours old.

Server Details

Where can RustDev local test be found?

No region is published by RustDev local test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 84.65.217.165:28015 is its address.

RustDev local test is on which Rust version?

Rust network protocol 2634 and build 167398 on Windows is what RustDev local test runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RustDev local test and is it currently online?

RustDev local test is down. The last time we saw it was 5 hours ago. 35% is its uptime for the last 3 full days, 25 of 72 hours. First sighting by Rust Analytics: 10 October 2026.

Server Tags

What is the meaning of the tags on RustDev local test?

These tags are published by RustDev local test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustDev local test show up in Rust Analytics lists and filters?

On Rust Analytics, RustDev local test matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join RustDev local test?

Type client.connect 84.65.217.165:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Slot count: 4.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.