PMJ Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- #16,477 ▲375 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1337
- First seen
- 31 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 31 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 71 on average | 35/200 | ▼−17−32.6% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 67 on average | 36/200 | ▼−24−40.2% | |
| 3 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 66 on average | 65/200 | ▼−48−42.5% | |
| 4 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 35 on average | 37/200 | ▲+14+62.0% | |
| 5 | [JP] Vanilla/kokuuServer/PvE/V1/beeginnerEA · groups of 8+ · monthly · 30 on average | 36/500 | ▲+14+61.8% | |
| 6 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average | 8/150 | ▼−7−46.4% |
Quick answers
from the figures on this pageRules & Settings
How is PMJ Server configured in terms of rules and settings?
No gather rate is given in the name of PMJ Server. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. Community is its listing in the server browser. VAC is active.
What is the current map on PMJ Server?
A procedural map of size 4,000 with seed 1337 runs on PMJ Server, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of PMJ Server?
For the last seven days, PMJ Server holds rank #16,102 on player hours, in the top 70% of all ranked servers.
How many players does PMJ Server have?
On PMJ Server, 0 players are in now, out of 10 slots. Average players over the last seven days: 0.
Wipe Frequency
When does PMJ Server schedule its wipes?
No rhythm can be told for PMJ Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 11 days 23 hours.
Server Info
Where can PMJ Server be found?
For PMJ Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 85.14.193.15:28015 is its address.
Is PMJ Server performing well?
The last 48 hours average 29 server fps, the low being 7. At its peak it held 90,778 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,563 MB. Low fps and growing entities are the source of felt lag.
PMJ Server is on which Rust version?
Rust network protocol 2635 and build 168909 on Linux is what PMJ Server runs. Joining requires the same protocol on your game, which Steam updates.
Is PMJ Server up, and how consistent is its uptime?
PMJ Server is up. It is taking players now. 11 days 21 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 31 October 2026.
Tags and Rankings
What is the meaning of the tags on PMJ Server?
Published by PMJ Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^p (PvE): The world is the danger here, not other players. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature PMJ Server?
The following Rust Analytics lists feature PMJ Server: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to PMJ Server?
The console route: start Rust, press F1, enter client.connect 85.14.193.15:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.