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RUST ANALYTICS
LIVE41,471PLY11,535SRV
QUOTE 85.172.95.121:28015 Offline checked 6d ago

Test Server

Players · last
1/ 2
n/a24h
50% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,163
top 54%
Rank · 7d ago
#12,660
497 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average152/200−5−2.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average105/200+13+14.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average415/450+38+10.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average109/200+22+25.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250+3+10.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average114/150+33+40.9%

Quick answers

from the figures on this page

Server Rules

How is Test Server configured in terms of rules and settings?

The name of Test Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Test Server?

The game generates the procedural map on Test Server.

Population

What position does Test Server hold in the server rankings?

For the last seven days, Test Server holds rank #12,163 on player hours, in the top 54% of all ranked servers.

How full is Test Server?

At present, Test Server is offline; the last sighting was 6 days 6 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Frequency

On what cycle does Test Server wipe?

The record holds too few of Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 7 days 8 hours.

Server Details

Where can Test Server be found?

No region is published by Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 85.172.95.121:28015 is its address.

Test Server is on which Rust version?

Rust network protocol 2634 and build 166988 on Windows is what Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Test Server?

No response from Test Server. It was last seen 6 days 6 hours ago. 0% is its uptime for the last 6 full days, 0 of 144 hours. First sighting by Rust Analytics: 7 October 2026.

Tags & Filters

What is the meaning of the tags on Test Server?

Published by Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166988 (Build): Game build: 166988; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Test Server?

The following Rust Analytics lists feature Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Test Server?

The console route: start Rust, press F1, enter client.connect 85.172.95.121:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166988,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166988
Build Game build: 166988.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.