DeadInTen | Mixed PVE/PVP | Modded with QOL
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪+0 +0.0% from 1
- 7-day average
- 1 peak 1
- Rank
- #4,866 top 22%
- Rank · 7d ago
- #4,030 ▼836 places down
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 55 player hours, last seven days
- Map
- 5000 Procedural Map · seed 1467440566
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 7.3 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:28 UTC3d ago | 1 | – | running | 1 |
| Sat 3 Oct, 09:13 UTC10d ago | 3 | halved by day 1 | 7.3 days | 0 |
| Thu 1 Oct, 20:09 UTC FW12d ago | 3 | – | 1.5 days | 1 |
| Tue 15 Sep, 16:38 UTC28d ago | 1 | held half | 16.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 41/300 | ▲+14+53.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 69/245 | ▲+39+133.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 30/1000 | ▼−3−8.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 12/1000 | ▼−1−10.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 46/700 | ▼−39−45.6% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on DeadInTen | Mixed PVE/PVP | Modded with QOL?
The name of DeadInTen | Mixed PVE/PVP | Modded with QOL carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC is active.
Which map is played on DeadInTen | Mixed PVE/PVP | Modded with QOL?
The map on DeadInTen | Mixed PVE/PVP | Modded with QOL is procedural, size 5,000, with seed 1467440566, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What is the rank of DeadInTen | Mixed PVE/PVP | Modded with QOL?
For the last seven days, DeadInTen | Mixed PVE/PVP | Modded with QOL holds rank #4,866 on player hours, in the top 22% of all ranked servers.
What is the population on DeadInTen | Mixed PVE/PVP | Modded with QOL?
Right now, DeadInTen | Mixed PVE/PVP | Modded with QOL is offline; the last sighting was 2 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 1 players.
Wipe Schedule
How does DeadInTen | Mixed PVE/PVP | Modded with QOL handle wipe day?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 1 when it did not hold.
When does DeadInTen | Mixed PVE/PVP | Modded with QOL schedule its wipes?
DeadInTen | Mixed PVE/PVP | Modded with QOL wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 3 days 5 hours.
Server Info
Where can DeadInTen | Mixed PVE/PVP | Modded with QOL be found?
No region is published by DeadInTen | Mixed PVE/PVP | Modded with QOL. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 86.30.113.113:28015.
Is DeadInTen | Mixed PVE/PVP | Modded with QOL performing well?
Server fps over the last 48 hours: 60 on average, 60 at the lowest. At its peak it held 163,026 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,237 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is DeadInTen | Mixed PVE/PVP | Modded with QOL running?
The build is Rust network protocol 2634 and build 167781 on Windows, running on DeadInTen | Mixed PVE/PVP | Modded with QOL. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of DeadInTen | Mixed PVE/PVP | Modded with QOL?
Offline at this moment: DeadInTen | Mixed PVE/PVP | Modded with QOL. Last seen 2 hours ago. The reported uptime puts its last restart at about 4 minutes ago. 7 full days have passed with 45% uptime, 76 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on DeadInTen | Mixed PVE/PVP | Modded with QOL?
These tags are published by DeadInTen | Mixed PVE/PVP | Modded with QOL and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does DeadInTen | Mixed PVE/PVP | Modded with QOL show up in Rust Analytics lists and filters?
On Rust Analytics, DeadInTen | Mixed PVE/PVP | Modded with QOL matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connection
How can I connect to DeadInTen | Mixed PVE/PVP | Modded with QOL?
Type client.connect 86.30.113.113:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://deadinten.uk.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
