TEAM PROJECT
Key statistics
the figures behind the quote- Players now
- 0/ 150 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,574 top 57% · #2312 in EU
- Rank · 7d ago
- #16,709 ▲4135 places up
- Last wipe
- 4h ago weekly schedule
- Next wipe
- 6d 19h Wed 21 Oct, 16:46 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 1750 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 8.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 6d 19hWed 21 Oct, 16:46 UTC
- 13d 19hWed 28 Oct, 16:46 UTC
- 20d 19hWed 4 Nov, 16:46 UTC
- 21d 22hThu 5 Nov, 19:00 UTCFW
- 27d 19hWed 11 Nov, 16:46 UTC
- 34d 19hWed 18 Nov, 16:46 UTC
- 41d 19hWed 25 Nov, 16:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:46 UTC4h ago | – | – | running | 1 |
| Sun 4 Oct, 16:50 UTC10d ago | 0 | – | – | 1 |
| Tue 22 Sep, 18:39 UTC22d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC24d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC31d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ADRENALIN Rust RU 2X [ лутай СКИНЫ ]Loot+EU · groups of 60+ · 2x · weekly · 2 on average | 1/100 | ▼−4−78.6% | |
| 2 | RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕13.10EU · groups of 50+ · 5x · weekly · 163 on average | 163/200 | ▲+20+13.9% | |
| 3 | CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 54 on average | 29/50 | ▲+14+95.5% | |
| 4 | KRISTALIX RUST - X50 | NOLIMIT | 13.10EU · groups of 30+ · 50x · weekly · 11 on average | 1/150 | ▪+0−25.0% | |
| 5 | X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 9 on average | 7/200 | ▲+4+147.1% | |
| 6 | #1 DARKNESS X1000000 | BATTLEFIELD | PVP | KITS | TP | WP08.10EU · groups of 50+ · 1e+06x · weekly · 4 on average | 2/200 | ▪+0+26.3% |
Quick answers
from the figures on this pageServer Rules
How is TEAM PROJECT configured in terms of rules and settings?
The name of TEAM PROJECT carries no gather rate. The default group size of 8 players applies here. battlefield is the mode, kits and high rates drive fast PvP. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
Which map is played on TEAM PROJECT?
A procedural map of size 1,750 with seed 1337 runs on TEAM PROJECT, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.
Player Count
What position does TEAM PROJECT hold in the server rankings?
In the top 57% of all ranked servers, TEAM PROJECT is #12,574 on player hours over the last seven days and #2,312 in Europe.
How full is TEAM PROJECT?
At present, TEAM PROJECT is offline; the last sighting was 2 hours ago. Average players over seven days: 0; peak: 1. At 17:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
What can you expect on wipe day for TEAM PROJECT?
Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.
When does TEAM PROJECT schedule its wipes?
The schedule at TEAM PROJECT cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Wednesday 21 October at 16:46 UTC. This world has been running for 4 hours. Its tags state a wipe every week.
Server Details
What is the server location for TEAM PROJECT?
In Europe, TEAM PROJECT lists itself with the EU tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 87.117.33.33:28015.
How is the performance on TEAM PROJECT?
Server fps over the last 48 hours: 240 on average, 240 at the lowest. The entity count reached 8,328, covering buildings, deployables and all else in the world. Memory use peaked at 1,131 MB. A climbing entity count plus low fps is the lag players report.
TEAM PROJECT is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what TEAM PROJECT runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of TEAM PROJECT?
TEAM PROJECT is down. The last time we saw it was 2 hours ago. 1 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 1% uptime, 2 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on TEAM PROJECT?
Published by TEAM PROJECT for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp150 (Max players): Capacity: 150 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^i (Battlefield): PvP runs fast here: kits and high rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The browser places this server in Europe. The top of this page and the tags both show its players now, its queue and when its world was made.
TEAM PROJECT appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include TEAM PROJECT: Rust servers: Europe, Modded Rust servers and Best Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to TEAM PROJECT?
The console route: start Rust, press F1, enter client.connect 87.117.33.33:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.