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RUST ANALYTICS
LIVE67,113PLY11,687SRV
QUOTE 87.117.33.33:28015 Offline EU checked 2h ago

TEAM PROJECT

weekly wipes vanillamoddedoxide
Players · last
0/ 150
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,574
top 57% · #2312 in EU
Rank · 7d ago
#16,709
4135 places up
Last wipe
4h ago
weekly schedule
Next wipe
6d 19h
Wed 21 Oct, 16:46 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
1750
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75117:0016:0017:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040017:0016:0017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 57% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeWednesday 21 October, 16:46 UTCin 6d 19h

Its weekly schedule tag · low confidence

usual gap
8.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
0%
else halves by day 3

Coming wipes

  1. 6d 19hWed 21 Oct, 16:46 UTC
  2. 13d 19hWed 28 Oct, 16:46 UTC
  3. 20d 19hWed 4 Nov, 16:46 UTC
  4. 21d 22hThu 5 Nov, 19:00 UTCFW
  5. 27d 19hWed 11 Nov, 16:46 UTC
  6. 34d 19hWed 18 Nov, 16:46 UTC
  7. 41d 19hWed 25 Nov, 16:46 UTC

The first 48 hours of its last wipes

Sun 4 OctTue 22 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:46 UTC4h ago – – running 1
Sun 4 Oct, 16:50 UTC10d ago 0 – – 1
Tue 22 Sep, 18:39 UTC22d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC24d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC31d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ADRENALIN Rust RU 2X [ лутай СКИНЫ ]Loot+EU · groups of 60+ · 2x · weekly · 2 on average1/100−4−78.6%
2RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕13.10EU · groups of 50+ · 5x · weekly · 163 on average163/200+20+13.9%
3CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 54 on average29/50+14+95.5%
4KRISTALIX RUST - X50 | NOLIMIT | 13.10EU · groups of 30+ · 50x · weekly · 11 on average1/150+0−25.0%
5X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 9 on average7/200+4+147.1%
6#1 DARKNESS X1000000 | BATTLEFIELD | PVP | KITS | TP | WP08.10EU · groups of 50+ · 1e+06x · weekly · 4 on average2/200+0+26.3%

Quick answers

from the figures on this page

Server Rules

How is TEAM PROJECT configured in terms of rules and settings?

The name of TEAM PROJECT carries no gather rate. The default group size of 8 players applies here. battlefield is the mode, kits and high rates drive fast PvP. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

Which map is played on TEAM PROJECT?

A procedural map of size 1,750 with seed 1337 runs on TEAM PROJECT, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Player Count

What position does TEAM PROJECT hold in the server rankings?

In the top 57% of all ranked servers, TEAM PROJECT is #12,574 on player hours over the last seven days and #2,312 in Europe.

How full is TEAM PROJECT?

At present, TEAM PROJECT is offline; the last sighting was 2 hours ago. Average players over seven days: 0; peak: 1. At 17:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for TEAM PROJECT?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

When does TEAM PROJECT schedule its wipes?

The schedule at TEAM PROJECT cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Wednesday 21 October at 16:46 UTC. This world has been running for 4 hours. Its tags state a wipe every week.

Server Details

What is the server location for TEAM PROJECT?

In Europe, TEAM PROJECT lists itself with the EU tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 87.117.33.33:28015.

How is the performance on TEAM PROJECT?

Server fps over the last 48 hours: 240 on average, 240 at the lowest. The entity count reached 8,328, covering buildings, deployables and all else in the world. Memory use peaked at 1,131 MB. A climbing entity count plus low fps is the lag players report.

TEAM PROJECT is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what TEAM PROJECT runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TEAM PROJECT?

TEAM PROJECT is down. The last time we saw it was 2 hours ago. 1 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 1% uptime, 2 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on TEAM PROJECT?

Published by TEAM PROJECT for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp150 (Max players): Capacity: 150 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^i (Battlefield): PvP runs fast here: kits and high rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The browser places this server in Europe. The top of this page and the tags both show its players now, its queue and when its world was made.

TEAM PROJECT appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TEAM PROJECT: Rust servers: Europe, Modded Rust servers and Best Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to TEAM PROJECT?

The console route: start Rust, press F1, enter client.connect 87.117.33.33:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp150
Max players Capacity: 150 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^i
Battlefield PvP runs fast here: kits and high rates.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

EU
Europe The browser places this server in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.