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RUST ANALYTICS
LIVE33,260PLY11,456SRV
QUOTE 87.192.103.104:28015 Online checked 8m ago

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf

2x moddedoxide
Players · last
0/ 200
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,473
top 65%
Rank · 7d ago
#16,709
2236 places up
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
1
player hours, last seven days
Map
4000
Procedural Map · seed 1478491225
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123407:0017:0002:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040007:0017:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 16:05 UTC4d ago 1 – running 0
Thu 8 Oct, 21:22 UTC5d ago 1 – 0.8 days 0
Fri 2 Oct, 16:04 UTC11d ago 0 – 6.2 days 0
Thu 1 Oct, 23:03 UTC FW12d ago 0 – 0.7 days 0
Sat 26 Sep, 20:54 UTC17d ago 0 – 5.1 days 0
Fri 25 Sep, 16:05 UTC18d ago 1 – 1.2 days 0
Fri 18 Sep, 16:05 UTC25d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 644 on average167/150−118−41.5%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 420 on average59/75−82−58.0%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 301 on average94/500−50−34.6%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average9/1000−32−78.3%
5Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average4/250−14−78.2%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 255 on average78/300−45−36.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

A gather rate of 2x appears in the name of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

The map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is procedural, size 4,000, with seed 1478491225, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

In the top 65% of all ranked servers, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is #14,473 on player hours over the last seven days.

How many players does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf have?

0 of 200 slots on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf are filled at the moment. Average players over seven days: 0; peak: 1.

Wipe Schedule

What happens on wipe day at RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 21 hours after the wipe, the crowd peaked.

When does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf schedule its wipes?

No next wipe can be predicted for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 4 days 14 hours old.

Server Overview

Where can RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf be found?

For RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 87.192.103.104:28015.

Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf performing well?

Average server fps for the last 48 hours is 137; the floor was 111. 94,694 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,529 MB. What players feel as lag is low fps together with a rising entity count.

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf runs which version of Rust?

Rust network protocol 2634 and build 167231 on Linux is what RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf up, and how consistent is its uptime?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is up. It is taking players now. 3 minutes ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 99% uptime, 167 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

On Rust Analytics, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf matches these lists: 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

How to Join

How can I connect to RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Type client.connect 87.192.103.104:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players It holds 200 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Build 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.