Development Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,881 top 58%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 222/275 | ▲+20+10.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 207/275 | ▲+63+43.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 375/350 | ▼−36−8.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 186/250 | ▲+67+56.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 36/250 | ▲+1+1.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 170/275 | ▲+41+31.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Development Server?
The name of Development Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Development Server?
A procedural map runs on Development Server, created by the game.
Population
What position does Development Server hold in the server rankings?
In the top 58% of all ranked servers, Development Server is #12,881 on player hours over the last seven days.
How many players does Development Server have?
Right now, Development Server is offline; the last sighting was 32 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.
Wipe Cycle
On what cycle does Development Server wipe?
There are too few wipes on record for Development Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 5 days 4 hours old.
Server Overview
Where can Development Server be found?
There is no region published for Development Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 88.138.7.73:28015.
Development Server runs which version of Rust?
The build is Rust network protocol 2634 and build 167231 on Windows, running on Development Server. Joining requires the same protocol on your game, which Steam updates.
Is Development Server up, and how consistent is its uptime?
Offline at this moment: Development Server. Last seen 32 hours ago. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
How should you interpret the tags on Development Server?
Published by Development Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Development Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Development Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What steps do I take to join Development Server?
The console route: start Rust, press F1, enter client.connect 88.138.7.73:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust
mp10
ts8
v2634
cs167231
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.