TEAM PROJECT
Key statistics
the figures behind the quote- Players now
- 0/ 150 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,481 #2534 in EU
- Rank · 7d ago
- #15,134 ▼347 places down
- Last wipe
- 23d ago weekly schedule
- Next wipe
- 4d 13h Sun 18 Oct, 08:43 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ADRENALIN Rust RU 2X [ лутай СКИНЫ ]Loot+EU · groups of 60+ · 2x · weekly · 1 on average | 6/100 | ▲+3+100.0% | |
| 2 | Rust Battlefield & Survival NLEU · groups of 8+ · 1 on average | 3/75 | ▲+3 | |
| 3 | RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕13.10EU · groups of 50+ · 5x · weekly · 163 on average | 336/345 | ▲+183+119.1% | |
| 4 | CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 57 on average | 62/80 | ▲+27+77.6% | |
| 5 | KRISTALIX RUST - X50 | NOLIMIT | 13.10EU · groups of 30+ · 50x · weekly · 11 on average | 20/150 | ▲+16+445.5% | |
| 6 | X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 9 on average | 11/200 | ▲+8+256.8% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TEAM PROJECT?
The name of TEAM PROJECT carries no gather rate. The default group size of 8 players applies here. It runs battlefield, kits and high rates drive fast PvP. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
Which map is played on TEAM PROJECT?
The game generates the procedural map on TEAM PROJECT.
Player Count
Where does TEAM PROJECT sit in the rankings?
In the top – of all ranked servers, TEAM PROJECT is #15,481 on player hours over the last seven days and #2,534 in Europe.
How many players does TEAM PROJECT have?
Right now, TEAM PROJECT is offline; the last sighting was 23 days 9 hours ago.
Wipe Schedule
When does TEAM PROJECT schedule its wipes?
Using weekly: 7 days after its last wipe, TEAM PROJECT's next wipe is estimated. The date of its next wipe is Sunday 18 October at 08:43 UTC. Its world now is 23 days 10 hours old. Its tags state a wipe every week.
Server Info
What is the server location for TEAM PROJECT?
In Europe, TEAM PROJECT lists itself with the EU tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 89.105.199.215:28015.
TEAM PROJECT runs which version of Rust?
Rust network protocol 2633 and build 164530 on Linux is what TEAM PROJECT runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is TEAM PROJECT and is it currently online?
Offline at this moment: TEAM PROJECT. Last seen 23 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.
Tags & Filters
How should you interpret the tags on TEAM PROJECT?
These tags are published by TEAM PROJECT and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp150 (Max players): It holds 150 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^i (Battlefield): Kits and high rates for quick PvP; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The browser places this server in Europe. Also in the tags and at the top of this page: current players, queue and world creation time.
TEAM PROJECT appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, TEAM PROJECT matches these lists: Rust servers: Europe, Modded Rust servers and Best Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connection
What steps do I take to join TEAM PROJECT?
The console route: start Rust, press F1, enter client.connect 89.105.199.215:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.