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RUST ANALYTICS
LIVE40,075PLY11,529SRV
QUOTE 89.58.33.175:28015 Offline checked 2d ago

Test

Players · last
1/ 2
n/a24h
50% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#11,026
top 49%
Rank · 7d ago
–
not ranked a week ago
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average155/200+1+0.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average93/200+6+6.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average405/450+77+23.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average103/200+20+24.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−3−8.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average106/150+26+32.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Test?

No gather rate is given in the name of Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Test?

Test uses a procedural map, which the game generates.

Population

Where does Test sit in the rankings?

For the last seven days, Test holds rank #11,026 on player hours, in the top 49% of all ranked servers.

How many players does Test have?

Right now, Test is offline; the last sighting was 2 days 14 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Schedule

On what cycle does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 6 days 4 hours ago the current world was created.

Server Info

What is the server location for Test?

There is no region published for Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 89.58.33.175:28015.

Test is on which Rust version?

The build is Rust network protocol 2634 and build 167058 on Windows, running on Test. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Test and is it currently online?

No response from Test. It was last seen 2 days 14 hours ago. 2 full days have passed with 0% uptime, 0 of 48 hours. The earliest Rust Analytics saw it was 11 October 2026.

Tags and Rankings

What is the meaning of the tags on Test?

Published by Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join Test?

The console route: start Rust, press F1, enter client.connect 89.58.33.175:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.