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RUST ANALYTICS
LIVE36,375PLY11,455SRV
QUOTE 90.254.148.131:28025 Offline checked 1d ago

RustSkinLab Content Studio

moddedoxide
Players · last
1/ 2
n/a24h
50% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#7,333
top 33%
Rank · 7d ago
–
not ranked a week ago
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
16
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average66/300−33−33.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average43/225−18−28.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average17/1000−18−50.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−8−47.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average14/700−45−76.4%

Quick answers

from the figures on this page

Rules & Settings

How is RustSkinLab Content Studio configured in terms of rules and settings?

The name of RustSkinLab Content Studio carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on RustSkinLab Content Studio?

A procedural map runs on RustSkinLab Content Studio, created by the game.

Population

Where does RustSkinLab Content Studio sit in the rankings?

In the top 33% of all ranked servers, RustSkinLab Content Studio is #7,333 on player hours over the last seven days.

What is the population on RustSkinLab Content Studio?

At present, RustSkinLab Content Studio is offline; the last sighting was 33 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 22:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

When does RustSkinLab Content Studio schedule its wipes?

The record holds too few of RustSkinLab Content Studio's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 12 days 8 hours.

Server Overview

Where can RustSkinLab Content Studio be found?

There is no region published for RustSkinLab Content Studio. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 90.254.148.131:28025 is its address.

RustSkinLab Content Studio is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Joining requires the same protocol on your game, which Steam updates.

Is RustSkinLab Content Studio up, and how consistent is its uptime?

Offline at this moment: RustSkinLab Content Studio. Last seen 33 hours ago. 4 full days have passed with 16% uptime, 15 of 96 hours. 9 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on RustSkinLab Content Studio?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which RustSkinLab Content Studio publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustSkinLab Content Studio show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustSkinLab Content Studio: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join RustSkinLab Content Studio?

Type client.connect 90.254.148.131:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.