Staging Crossjoin Test
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,973 top 61%
- Rank · 7d ago
- #13,275 ▼698 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 167/200 | ▲+13+8.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 85/200 | ▼−2−2.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 399/425 | ▲+71+21.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 88/200 | ▲+5+6.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 22/250 | ▼−8−25.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 87/125 | ▲+7+9.0% |
Quick answers
from the figures on this pageMap and Rules
How is Staging Crossjoin Test configured in terms of rules and settings?
No gather rate is given in the name of Staging Crossjoin Test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on Staging Crossjoin Test?
A procedural map runs on Staging Crossjoin Test, created by the game.
Player Count
What is the rank of Staging Crossjoin Test?
For the last seven days, Staging Crossjoin Test holds rank #13,973 on player hours, in the top 61% of all ranked servers.
How many players does Staging Crossjoin Test have?
At present, Staging Crossjoin Test is offline; the last sighting was 18 days 11 hours ago.
Wipe Cycle
On what cycle does Staging Crossjoin Test wipe?
There are too few wipes on record for Staging Crossjoin Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 11 hours.
Server Details
What is the server location for Staging Crossjoin Test?
There is no region published for Staging Crossjoin Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.1.111.20:28025 is its address.
What Rust version is Staging Crossjoin Test running?
The version in use at Staging Crossjoin Test: Rust network protocol 2634 and build 165824, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Staging Crossjoin Test?
No response from Staging Crossjoin Test. It was last seen 18 days 11 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 25 September 2026.
Tags and Rankings
How should you interpret the tags on Staging Crossjoin Test?
Published by Staging Crossjoin Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs165824 (Build): Build 165824; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Staging Crossjoin Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Staging Crossjoin Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to Staging Crossjoin Test?
Type client.connect 91.1.111.20:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8
Game
gmrust
mp2
ts8
v2634
cs165824
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.