test
Key statistics
the figures behind the quote- Players now
- 1/ 75 1% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,410 top 43%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 374 on average | 300/350 | ▼−84−21.9% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 356 on average | 148/200 | ▼−66−31.0% | |
| 3 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 339 on average | 85/200 | ▼−28−25.1% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 309 on average | 106/200 | ▲+11+11.1% | |
| 5 | Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 292 on average | 62/200 | ▼−52−45.5% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 234 on average | 75/100 | ▼−22−22.5% |
Quick answers
from the figures on this pageRules & Settings
How is test configured in terms of rules and settings?
The name of test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on test?
A procedural map runs on test, created by the game.
Population
What is the rank of test?
For the last seven days, test holds rank #9,410 on player hours, in the top 43% of all ranked servers.
What is the population on test?
1 of 75 slots on test are filled at the moment. The mean over the last seven days is 1 players, reaching 1 at its highest. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
On what cycle does test wipe?
No rhythm can be told for test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 18 days 8 hours ago the current world was created.
Server Details
Where can test be found?
For test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 91.108.0.73:28015.
test is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on test. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of test?
The server is live: test is online. The earliest Rust Analytics saw it was 19 October 2026.
Server Tags
How should you interpret the tags on test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join test?
Type client.connect 91.108.0.73:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp75
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.