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RUST ANALYTICS
LIVE79,176PLY11,677SRV
QUOTE 91.229.114.137:28083 Online checked 7m ago

BunnieBee's

quad moddedoxidepvesoftcore
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#5,589
top 25%
Rank · 7d ago
#5,119
470 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
36
player hours, last seven days
Map
3500
Procedural Map · seed 2021
First seen
2 Oct 2026
83979b1d.joinmyga.me

Players

AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 25% of all ranked servers, and #338 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 02:42 UTC11d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average2/50+1+50.0%
2[陈阳小草]PVE/萌新/休闲/省肝/养老/听歌EA · quad · monthly · 2 on average3/99+0−10.0%
3Casual PVEEU · quad · 1 on average1/20+0−20.0%
4Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average23/140−19−45.8%
5BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average8/50+0−2.0%
6[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 5 on average9/50−4−28.9%

Quick answers

from the figures on this page

Map and Rules

How is BunnieBee's configured in terms of rules and settings?

No gather rate appears in the name of BunnieBee's. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.

What is the current map on BunnieBee's?

A procedural map of size 3,500 with seed 2021 runs on BunnieBee's, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of BunnieBee's?

In the top 25% of all ranked servers, BunnieBee's is #5,589 on player hours over the last seven days. In the quad group, it ranks #338.

How full is BunnieBee's?

0 of 100 slots on BunnieBee's are filled right now. Average players over seven days: 0; peak: 3. At 23:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Schedule

How does BunnieBee's handle wipe day?

Recent wipes at this server drew an average peak of 3 players. 43 hours after the latest wipe, the crowd reached its peak.

How often does BunnieBee's wipe?

No rhythm can be told for BunnieBee's yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 12 hours.

Server Info

Where can BunnieBee's be found?

For BunnieBee's, no region is published; the region code is us5. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.229.114.137:28083 is its address.

Is BunnieBee's performing well?

Average server fps for the last 48 hours is 107; the floor was 105. The entity count reached 72,090, covering buildings, deployables and all else in the world. Memory use peaked at 2,458 MB. Low fps and growing entities are the source of felt lag.

BunnieBee's is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what BunnieBee's runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is BunnieBee's and is it currently online?

BunnieBee's is up. It is taking players now. 40 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 2 October 2026.

Server Tags

How should you interpret the tags on BunnieBee's?

The game's server browser reads gmsoftcore (Game mode): An easier ruleset: softcore; mp100 (Max players): Slot count: 100; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $rus5 (Region code): us5 is the region code; ^s (Softcore): Facepunch's softcore mode returns part of your inventory after death; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which BunnieBee's publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Who manages BunnieBee's?

A joinmyga.me hostname is published by BunnieBee's and by 16 other servers we track, which indicates one operator.

Where does BunnieBee's show up in Rust Analytics lists and filters?

These Rust Analytics lists include BunnieBee's: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join BunnieBee's?

Type client.connect 91.229.114.137:28083 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^p,^s,gmsoftcore,cs167398,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp100
Max players Slot count: 100.
ts4
Group limit Team size caps at 4.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$rus5
Region code us5 is the region code.

Difficulty

^s
Softcore Facepunch's softcore mode returns part of your inventory after death.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.