OFFSHORE 2X | Weekly | Under Development
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #13,341 top 60% · #1419 in NA
- Rank · 7d ago
- #16,178 ▲2837 places up
- Last wipe
- 9d ago weekly schedule
- Next wipe
- 4d 20h Sun 18 Oct, 21:16 UTC
- Group limit
- 8 8, the default
- Gather rate
- 2x read from the name
- Score
- 1 player hours, last seven days
- Map
- 3000 Custom Map · seed 1337
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14.2 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 4d 20hSun 18 Oct, 21:16 UTC
- 11d 20hSun 25 Oct, 21:16 UTC
- 18d 20hSun 1 Nov, 21:16 UTC
- 22d 18hThu 5 Nov, 19:00 UTCFW
- 25d 20hSun 8 Nov, 21:16 UTC
- 32d 20hSun 15 Nov, 21:16 UTC
- 39d 20hSun 22 Nov, 21:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:16 UTC9d ago | 1 | – | running | 0 |
| Sun 20 Sep, 16:10 UTC23d ago | 1 | halved by day 1 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 96 on average | 12/150 | ▼−15−55.0% | |
| 2 | [US] Stevious 2x Mondays | Vanilla | 10/12NA · groups of 12+ · 2x · weekly · 88 on average | 380/420 | ▼−283−42.7% | |
| 3 | [US] Stevious 2x Main | Vanilla | 10/8NA · groups of 12+ · 2x · weekly · 79 on average | 9/200 | ▼−5−36.5% | |
| 4 | [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 25 on average | 63/150 | ▼−319−83.5% | |
| 5 | [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 24 on average | 1/150 | ▪+0+0.0% | |
| 6 | BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOPNA · groups of 8+ · 2x · weekly · 7 on average | 0/100 | ▼−8−100.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on OFFSHORE 2X | Weekly | Under Development?
A gather rate of 2x appears in the name of OFFSHORE 2X | Weekly | Under Development. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.
Which map is played on OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development uses a procedural map of size 3,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.
Activity
What position does OFFSHORE 2X | Weekly | Under Development hold in the server rankings?
On seven-day player hours, OFFSHORE 2X | Weekly | Under Development sits at #13,341, in the top 60% across ranked servers and #1,419 in North America.
How many players does OFFSHORE 2X | Weekly | Under Development have?
Right now, OFFSHORE 2X | Weekly | Under Development is offline; the last sighting was 4 days 21 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Frequency
How does OFFSHORE 2X | Weekly | Under Development handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 1 the crowd dropped below half.
On what cycle does OFFSHORE 2X | Weekly | Under Development wipe?
The schedule at OFFSHORE 2X | Weekly | Under Development cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Sunday 18 October at 21:16 UTC. 9 days 3 hours ago the current world was created. Its tags state a wipe every week.
Server Overview
Where can OFFSHORE 2X | Weekly | Under Development be found?
The NA tag places OFFSHORE 2X | Weekly | Under Development in North America; its region code reads us5. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 91.229.114.210:28015.
OFFSHORE 2X | Weekly | Under Development runs which version of Rust?
Rust network protocol 2634 and build 167231 on Linux is what OFFSHORE 2X | Weekly | Under Development runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of OFFSHORE 2X | Weekly | Under Development?
Offline at this moment: OFFSHORE 2X | Weekly | Under Development. Last seen 4 days 21 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.
Tags & Filters
How should you interpret the tags on OFFSHORE 2X | Weekly | Under Development?
Published by OFFSHORE 2X | Weekly | Under Development for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): It runs build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $rus5 (Region code): Region code us5; ^w (Weekly): One wipe a week; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The browser places this server in North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.
OFFSHORE 2X | Weekly | Under Development appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include OFFSHORE 2X | Weekly | Under Development: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Connection
How can I connect to OFFSHORE 2X | Weekly | Under Development?
The console route: start Rust, press F1, enter client.connect 91.229.114.210:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/offshorenetwork.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167231,ts8
Game
gmrust
mp100
ts8
v2634
cs167231
ptrak
$rus5
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
