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RUST ANALYTICS
LIVE47,460PLY11,587SRV
QUOTE 91.229.114.210:28015 Offline NA · us5 checked 4d ago

OFFSHORE 2X | Weekly | Under Development

2x weekly wipes moddedcarbon
Players · last
0/ 100
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,341
top 60% · #1419 in NA
Rank · 7d ago
#16,178
2837 places up
Last wipe
9d ago
weekly schedule
Next wipe
4d 20h
Sun 18 Oct, 21:16 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
1
player hours, last seven days
Map
3000
Custom Map · seed 1337
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 60% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSunday 18 October, 21:16 UTCin 4d 20h

Its weekly schedule tag · low confidence

usual gap
14.2 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 4d 20hSun 18 Oct, 21:16 UTC
  2. 11d 20hSun 25 Oct, 21:16 UTC
  3. 18d 20hSun 1 Nov, 21:16 UTC
  4. 22d 18hThu 5 Nov, 19:00 UTCFW
  5. 25d 20hSun 8 Nov, 21:16 UTC
  6. 32d 20hSun 15 Nov, 21:16 UTC
  7. 39d 20hSun 22 Nov, 21:16 UTC

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:16 UTC9d ago 1 – running 0
Sun 20 Sep, 16:10 UTC23d ago 1 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 96 on average12/150−15−55.0%
2[US] Stevious 2x Mondays | Vanilla | 10/12NA · groups of 12+ · 2x · weekly · 88 on average380/420−283−42.7%
3[US] Stevious 2x Main | Vanilla | 10/8NA · groups of 12+ · 2x · weekly · 79 on average9/200−5−36.5%
4[US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 25 on average63/150−319−83.5%
5[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 24 on average1/150+0+0.0%
6BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOPNA · groups of 8+ · 2x · weekly · 7 on average0/100−8−100.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on OFFSHORE 2X | Weekly | Under Development?

A gather rate of 2x appears in the name of OFFSHORE 2X | Weekly | Under Development. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.

Which map is played on OFFSHORE 2X | Weekly | Under Development?

OFFSHORE 2X | Weekly | Under Development uses a procedural map of size 3,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Activity

What position does OFFSHORE 2X | Weekly | Under Development hold in the server rankings?

On seven-day player hours, OFFSHORE 2X | Weekly | Under Development sits at #13,341, in the top 60% across ranked servers and #1,419 in North America.

How many players does OFFSHORE 2X | Weekly | Under Development have?

Right now, OFFSHORE 2X | Weekly | Under Development is offline; the last sighting was 4 days 21 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Frequency

How does OFFSHORE 2X | Weekly | Under Development handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does OFFSHORE 2X | Weekly | Under Development wipe?

The schedule at OFFSHORE 2X | Weekly | Under Development cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Sunday 18 October at 21:16 UTC. 9 days 3 hours ago the current world was created. Its tags state a wipe every week.

Server Overview

Where can OFFSHORE 2X | Weekly | Under Development be found?

The NA tag places OFFSHORE 2X | Weekly | Under Development in North America; its region code reads us5. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 91.229.114.210:28015.

OFFSHORE 2X | Weekly | Under Development runs which version of Rust?

Rust network protocol 2634 and build 167231 on Linux is what OFFSHORE 2X | Weekly | Under Development runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of OFFSHORE 2X | Weekly | Under Development?

Offline at this moment: OFFSHORE 2X | Weekly | Under Development. Last seen 4 days 21 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.

Tags & Filters

How should you interpret the tags on OFFSHORE 2X | Weekly | Under Development?

Published by OFFSHORE 2X | Weekly | Under Development for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): It runs build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $rus5 (Region code): Region code us5; ^w (Weekly): One wipe a week; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The browser places this server in North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

OFFSHORE 2X | Weekly | Under Development appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include OFFSHORE 2X | Weekly | Under Development: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connection

How can I connect to OFFSHORE 2X | Weekly | Under Development?

The console route: start Rust, press F1, enter client.connect 91.229.114.210:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/offshorenetwork.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build It runs build 167231.
ptrak
Networking RakNet, the network layer the game ships with.
$rus5
Region code Region code us5.

Wipe schedule

^w
Weekly One wipe a week.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.