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RUST ANALYTICS
LIVE38,456PLY11,532SRV
QUOTE 91.229.114.24:28075 Online NA · us5 checked 13m ago

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>

vanillamoddedoxidepve
Players · last
0/ 300
+024h
0% full
Day range 0 3
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 300
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#5,108
top 23% · #892 in NA
Rank · 7d ago
#5,232
124 places up
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
48
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

02040608004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.9 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:09 UTC9d ago 2 – running 2
Thu 1 Oct, 18:38 UTC FW12d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 203 on average235/2000+17+7.8%
2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average66/200−1−0.9%
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average44/200−7−13.7%
4Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average72/125+6+9.9%
5Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 49 on average49/100+11+29.5%
6Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 47 on average52/200+14+37.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

No gather rate appears in the name of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is played on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Player Count

What position does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> hold in the server rankings?

In the top 23% of all ranked servers, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is #5,108 on player hours over the last seven days and #892 in North America.

How many players does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> have?

0 of 300 slots on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> are filled at the moment. The mean over the last seven days is 0 players, reaching 3 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 2 players.

Wipe Schedule

What happens on wipe day at <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

The average peak across its recent wipes is 2 players. 42 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> wipe?

The record holds too few of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 10 hours.

Server Overview

What is the location of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Its region code is us5, and <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> lists itself in North America with the NA tag. Rust Analytics reports the location a server claims, not the machine's actual location. 91.229.114.24:28075 is its address.

What is the performance like on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Server fps over the last 48 hours: 57 on average, 54 at the lowest. The entity count reached 153,469, covering buildings, deployables and all else in the world. Memory use peaked at 8,846 MB. Low fps and growing entities are the source of felt lag.

What Rust version is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> running?

Rust network protocol 2634 and build 167398 on Linux is what <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> runs. The protocol has to match for you to join, and Steam applies that update.

Is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> up, and how consistent is its uptime?

The server is live: <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is online. 2 days 8 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Published by <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp300 (Max players): Slot count: 300; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America; sc1 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The top of this page and the tags both show its players now, its queue and when its world was made.

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Type client.connect 91.229.114.24:28075 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp300,ptrak,$rus5,v2634,^p,^v,NA,gmrust,cs167398,sc1,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp300
Max players Slot count: 300.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus5
Region code The region code reads us5.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The server browser files it under North America.

Other

sc1
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.