[US] Nightshade [PvPvE | Events | QoL Mods]
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 1 peak 3
- Rank
- #3,871 top 17%
- Rank · 7d ago
- #4,535 ▲664 places up
- Last wipe
- 13d ago monthly schedule
- Next wipe
- 21d 17h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 109 player hours, last seven days
- Map
- 3500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 21d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW13d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 86/200 | ▲+16+22.0% | |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average | 53/200 | ▲+1+2.4% | |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average | 93/125 | ▲+12+15.2% | |
| 4 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 46 on average | 81/100 | ▲+25+44.4% | |
| 5 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 41 on average | 66/150 | ▲+11+19.5% | |
| 6 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 25 on average | 38/420 | ▲+4+13.2% |
Quick answers
from the figures on this pageRules & Settings
How is [US] Nightshade [PvPvE | Events | QoL Mods] configured in terms of rules and settings?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on [US] Nightshade [PvPvE | Events | QoL Mods]?
The map on [US] Nightshade [PvPvE | Events | QoL Mods] is procedural, size 3,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Player Count
Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit in the rankings?
In the top 17% of all ranked servers, [US] Nightshade [PvPvE | Events | QoL Mods] is #3,871 on player hours over the last seven days.
How many players does [US] Nightshade [PvPvE | Events | QoL Mods] have?
On [US] Nightshade [PvPvE | Events | QoL Mods], 0 players are in now, out of 50 slots. The seven-day average is 1 players, with a peak of 3. At 16:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
What happens on wipe day at [US] Nightshade [PvPvE | Events | QoL Mods]?
The average peak across its recent wipes is 3 players. On the latest wipe, 3 hours after the wipe, the crowd peaked.
On what cycle does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?
Once a month, at the force wipe, [US] Nightshade [PvPvE | Events | QoL Mods] wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 13 days 7 hours ago the current world was created. Its tags list a wipe each month.
Server Details
What is the location of [US] Nightshade [PvPvE | Events | QoL Mods]?
The region code is us5, and while [US] Nightshade [PvPvE | Events | QoL Mods] publishes no region tag, its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 91.229.114.24:28079.
Is [US] Nightshade [PvPvE | Events | QoL Mods] performing well?
The last 48 hours average 60 server fps, the low being 57. 61,146 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,316 MB. What players feel as lag is low fps together with a rising entity count.
[US] Nightshade [PvPvE | Events | QoL Mods] is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on [US] Nightshade [PvPvE | Events | QoL Mods]. Joining requires the same protocol on your game, which Steam updates.
How reliable is [US] Nightshade [PvPvE | Events | QoL Mods] and is it currently online?
[US] Nightshade [PvPvE | Events | QoL Mods] is up. It is taking players now. 9 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on [US] Nightshade [PvPvE | Events | QoL Mods]?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): Region code us5; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which [US] Nightshade [PvPvE | Events | QoL Mods] publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
[US] Nightshade [PvPvE | Events | QoL Mods] appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join [US] Nightshade [PvPvE | Events | QoL Mods]?
Type client.connect 91.229.114.24:28079 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/T5h3RDXjEX.
Server tags
what each one meansPublished as mp50,ptrak,$rus5,v2634,^z,^y,^m,^p,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$rus5
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
