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RUST ANALYTICS
LIVE43,509PLY11,484SRV
QUOTE 91.229.114.24:28079 Online checked 13m ago

[US] Nightshade [PvPvE | Events | QoL Mods]

monthly wipes moddedcarbonpve
Players · last
0/ 50
−1−100.0%24h
0% full
Day range 0 2
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 3
Rank
#3,871
top 17%
Rank · 7d ago
#4,535
664 places up
Last wipe
13d ago
monthly schedule
Next wipe
21d 17h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
109
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 17h

The force wipe · high confidence

wipe-day peak
3
players, last three wipes

Coming wipes

  1. 21d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW13d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average86/200+16+22.0%
2[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average53/200+1+2.4%
3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average93/125+12+15.2%
4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 46 on average81/100+25+44.4%
5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 41 on average66/150+11+19.5%
6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 25 on average38/420+4+13.2%

Quick answers

from the figures on this page

Rules & Settings

How is [US] Nightshade [PvPvE | Events | QoL Mods] configured in terms of rules and settings?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on [US] Nightshade [PvPvE | Events | QoL Mods]?

The map on [US] Nightshade [PvPvE | Events | QoL Mods] is procedural, size 3,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Player Count

Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit in the rankings?

In the top 17% of all ranked servers, [US] Nightshade [PvPvE | Events | QoL Mods] is #3,871 on player hours over the last seven days.

How many players does [US] Nightshade [PvPvE | Events | QoL Mods] have?

On [US] Nightshade [PvPvE | Events | QoL Mods], 0 players are in now, out of 50 slots. The seven-day average is 1 players, with a peak of 3. At 16:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

What happens on wipe day at [US] Nightshade [PvPvE | Events | QoL Mods]?

The average peak across its recent wipes is 3 players. On the latest wipe, 3 hours after the wipe, the crowd peaked.

On what cycle does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?

Once a month, at the force wipe, [US] Nightshade [PvPvE | Events | QoL Mods] wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 13 days 7 hours ago the current world was created. Its tags list a wipe each month.

Server Details

What is the location of [US] Nightshade [PvPvE | Events | QoL Mods]?

The region code is us5, and while [US] Nightshade [PvPvE | Events | QoL Mods] publishes no region tag, its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 91.229.114.24:28079.

Is [US] Nightshade [PvPvE | Events | QoL Mods] performing well?

The last 48 hours average 60 server fps, the low being 57. 61,146 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,316 MB. What players feel as lag is low fps together with a rising entity count.

[US] Nightshade [PvPvE | Events | QoL Mods] is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on [US] Nightshade [PvPvE | Events | QoL Mods]. Joining requires the same protocol on your game, which Steam updates.

How reliable is [US] Nightshade [PvPvE | Events | QoL Mods] and is it currently online?

[US] Nightshade [PvPvE | Events | QoL Mods] is up. It is taking players now. 9 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on [US] Nightshade [PvPvE | Events | QoL Mods]?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): Region code us5; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which [US] Nightshade [PvPvE | Events | QoL Mods] publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

[US] Nightshade [PvPvE | Events | QoL Mods] appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join [US] Nightshade [PvPvE | Events | QoL Mods]?

Type client.connect 91.229.114.24:28079 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/T5h3RDXjEX.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^z,^y,^m,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus5
Region code Region code us5.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.