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RUST ANALYTICS
LIVE36,505PLY11,499SRV
QUOTE 91.229.114.90:28092 Offline NA · us5 checked 30d ago

Beetsa's Paradise

vanillamoddedoxide
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,122
#1566 in NA
Rank · 7d ago
–
not ranked a week ago
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average59/175−4−7.0%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average49/70+11+28.4%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average19/100−1−5.0%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 20 on average10/100−9−46.9%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average21/90+7+46.5%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average4/150−3−42.9%

Quick answers

from the figures on this page

Server Rules

How is Beetsa's Paradise configured in terms of rules and settings?

No gather rate is given in the name of Beetsa's Paradise. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Beetsa's Paradise?

Beetsa's Paradise uses a procedural map, which the game generates.

Activity

What is the rank of Beetsa's Paradise?

On seven-day player hours, Beetsa's Paradise sits at #15,122, in the top – across ranked servers and #1,566 in North America.

How many players does Beetsa's Paradise have?

At present, Beetsa's Paradise is offline; the last sighting was 30 days ago.

Wipe Frequency

How often does Beetsa's Paradise wipe?

There are too few wipes on record for Beetsa's Paradise to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 51 days 22 hours ago the current world was created.

Server Info

What is the server location for Beetsa's Paradise?

The NA tag places Beetsa's Paradise in North America; its region code reads us5. Rust Analytics reports the location a server claims, not the machine's actual location. 91.229.114.90:28092 is its address.

Beetsa's Paradise runs which version of Rust?

The build is Rust network protocol 2632 and build 161125 on Linux, running on Beetsa's Paradise. Your game needs the same protocol to get in; Steam takes care of the update.

Is Beetsa's Paradise up, and how consistent is its uptime?

No response from Beetsa's Paradise. It was last seen 30 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Beetsa's Paradise?

Published by Beetsa's Paradise for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): Your game must run protocol 2632 to connect; cs161125 (Build): Build 161125; ptrak (Networking): The standard network layer, RakNet; $rus5 (Region code): The region code reads us5; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The browser places this server in North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Beetsa's Paradise appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Beetsa's Paradise: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What is the process to join Beetsa's Paradise?

The console route: start Rust, press F1, enter client.connect 91.229.114.90:28092. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2632,^v,NA,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol Your game must run protocol 2632 to connect.
cs161125
Build Build 161125.
ptrak
Networking The standard network layer, RakNet.
$rus5
Region code The region code reads us5.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.