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RUST ANALYTICS
LIVE32,822PLY11,467SRV
QUOTE 91.98.186.106:28080 Online checked 9m ago

Dutch WildLands PVE | Raidable Bases | Events | SkillTree

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,556
top 34%
Rank · 7d ago
#6,317
1239 places down
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
14
player hours, last seven days
Map
4250
Procedural Map · seed 603079722
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5205:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:44 UTC2d ago 2 – running 1
Wed 7 Oct, 19:13 UTC7d ago 2 halved by day 2 5.1 days 0
Sat 3 Oct, 17:07 UTC11d ago 2 held half 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average33/300+1+4.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average21/225−7−24.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+2+1.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average3/1000−7−68.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average0/1000−1
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average7/700−8−54.8%

Quick answers

from the figures on this page

Rules & Settings

How is Dutch WildLands PVE | Raidable Bases | Events | SkillTree configured in terms of rules and settings?

The name of Dutch WildLands PVE | Raidable Bases | Events | SkillTree carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.

What is the current map on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

A procedural map of size 4,250 with seed 603079722 runs on Dutch WildLands PVE | Raidable Bases | Events | SkillTree, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does Dutch WildLands PVE | Raidable Bases | Events | SkillTree hold in the server rankings?

For the last seven days, Dutch WildLands PVE | Raidable Bases | Events | SkillTree holds rank #7,556 on player hours, in the top 34% of all ranked servers.

How many players does Dutch WildLands PVE | Raidable Bases | Events | SkillTree have?

On Dutch WildLands PVE | Raidable Bases | Events | SkillTree, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 2 players.

Wipe Frequency

What happens on wipe day at Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Recent wipes at this server drew an average peak of 2 players. 18 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 2 when it did not hold.

On what cycle does Dutch WildLands PVE | Raidable Bases | Events | SkillTree wipe?

Dutch WildLands PVE | Raidable Bases | Events | SkillTree wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 days 6 hours old.

Server Details

Where can Dutch WildLands PVE | Raidable Bases | Events | SkillTree be found?

For Dutch WildLands PVE | Raidable Bases | Events | SkillTree, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 91.98.186.106:28080 is its address.

How is the performance on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The last 48 hours average 87 server fps, the low being 55. At its peak it held 113,045 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,008 MB. Low fps and growing entities are the source of felt lag.

Dutch WildLands PVE | Raidable Bases | Events | SkillTree runs which version of Rust?

The version in use at Dutch WildLands PVE | Raidable Bases | Events | SkillTree: Rust network protocol 2634 and build 167584, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Dutch WildLands PVE | Raidable Bases | Events | SkillTree up, and how consistent is its uptime?

Online at this moment: Dutch WildLands PVE | Raidable Bases | Events | SkillTree. Its own uptime figure dates the last restart to roughly 23 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Dutch WildLands PVE | Raidable Bases | Events | SkillTree publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Dutch WildLands PVE | Raidable Bases | Events | SkillTree show up in Rust Analytics lists and filters?

On Rust Analytics, Dutch WildLands PVE | Raidable Bases | Events | SkillTree matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What steps do I take to join Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

The console route: start Rust, press F1, enter client.connect 91.98.186.106:28080. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/C3A7zgvmn9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.