2_X2 test
Key statistics
the figures behind the quote- Players now
- 0/ 650 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,897 top 72%
- Rank · 7d ago
- #15,831 ▼1066 places down
- Last wipe
- 20d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 100 max players per team
- Gather rate
- 2x read from the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetThe first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 01:12 UTC20d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 642 on average | 280/300 | ▼−115−29.1% | |
| 2 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 418 on average | 145/150 | ▼−75−34.2% | |
| 3 | MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 300 on average | 167/500 | ▼−55−24.8% | |
| 4 | MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average | 22/1000 | ▼−35−61.6% | |
| 5 | Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average | 12/100 | ▼−8−40.5% | |
| 6 | Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 254 on average | 131/300 | ▼−36−21.8% |
Quick answers
from the figures on this pageRules & Settings
How is 2_X2 test configured in terms of rules and settings?
A gather rate of 2x appears in the name of 2_X2 test. 100 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on 2_X2 test?
A procedural map runs on 2_X2 test, created by the game.
Player Count
What is the rank of 2_X2 test?
For the last seven days, 2_X2 test holds rank #16,897 on player hours, in the top 72% of all ranked servers.
How many players does 2_X2 test have?
Right now, 2_X2 test is offline; the last sighting was 17 days 8 hours ago.
Wipe Cycle
When does 2_X2 test schedule its wipes?
No rhythm can be told for 2_X2 test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 20 days 7 hours.
Server Overview
What is the server location for 2_X2 test?
For 2_X2 test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.183.203.31:35100.
2_X2 test runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on 2_X2 test. Your game needs the same protocol to get in; Steam takes care of the update.
Is 2_X2 test up, and how consistent is its uptime?
2_X2 test is down. The last time we saw it was 17 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 23 September 2026.
Server Tags
How should you interpret the tags on 2_X2 test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp650 (Max players): Slot count: 650; ts100 (Group limit): 100 is the maximum team size; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which 2_X2 test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature 2_X2 test?
These Rust Analytics lists include 2_X2 test: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Joining the Server
What steps do I take to join 2_X2 test?
Type client.connect 94.183.203.31:35100 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp650,ptrak,$r?,v2633,gmrust,cs165217,ts100,^o^z
Game
gmrust
mp650
ts100
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.