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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 94.233.250.246:28015 Offline checked 3d ago

Devblog 295

moddedoxide
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Nov8 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 8 Nov, 18:09 UTC3d ago – – – 0
Sun 8 Nov, 17:51 UTC3d ago – – – 0
Sun 8 Nov, 15:46 UTC4d ago – – – 0
Sun 8 Nov, 15:31 UTC4d ago – – – 0
Sun 8 Nov, 15:10 UTC4d ago – – – 0
Sat 7 Nov, 20:39 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 12.11EU · groups of 8+ · weekly · 118 on average131/300+5+4.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 10.11EU · groups of 16+ · weekly · 103 on average181/225−6−3.4%
3Tides of Hope Main Server | VSMPgroups of 8+ · 15 on average7/200−3−32.8%
4Rust PvE LoVeServergroups of 8+ · 11 on average14/80+5+57.0%
5CSL | EU TestEU · groups of 10+ · 7 on average0/64−1−100.0%
6ГЕМАТОГЕНКА ДЕРЖИ ДВЕРИEU · groups of 10+ · monthly · 3 on average16/25+14+918.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Devblog 295?

The name of Devblog 295 carries no gather rate. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is not active.

Which map is played on Devblog 295?

The game generates the procedural map on Devblog 295.

Activity

Where does Devblog 295 sit in the rankings?

For the last seven days, Devblog 295 holds rank #16,102 on player hours, in the top 70% of all ranked servers.

What is the population on Devblog 295?

Right now, Devblog 295 is offline; the last sighting was 3 days 18 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does Devblog 295 wipe?

No wipe schedule exists for Devblog 295: it makes a new world every few hours. Those resets are not wipes.

Server Info

What is the location of Devblog 295?

No region from Devblog 295, and its region code is fra. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.233.250.246:28015 is its address.

Devblog 295 is on which Rust version?

The build is Rust network protocol 2580 and build 112746 on Windows, running on Devblog 295. The protocol has to match for you to join, and Steam applies that update.

Is Devblog 295 up, and how consistent is its uptime?

Devblog 295 is down. The last time we saw it was 3 days 18 hours ago. The last 4 full days give 6% uptime, 6 hours on out of 96. First sighting by Rust Analytics: 7 November 2026.

Server Tags

What is the meaning of the tags on Devblog 295?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; v2580 (Protocol): Protocol 2580: matching game versions are required to join; cs112746 (Build): Build 112746; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rfra (Region code): fra is the region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Devblog 295 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Devblog 295?

These Rust Analytics lists include Devblog 295: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Joining the Server

What is the process to join Devblog 295?

Type client.connect 94.233.250.246:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2580,gmrust,cs112746,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
v2580
Protocol Protocol 2580: matching game versions are required to join.
cs112746
Build Build 112746.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rfra
Region code fra is the region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.