Devblog 295
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- resets 6 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 8 Nov, 18:09 UTC3d ago | – | – | – | 0 |
| Sun 8 Nov, 17:51 UTC3d ago | – | – | – | 0 |
| Sun 8 Nov, 15:46 UTC4d ago | – | – | – | 0 |
| Sun 8 Nov, 15:31 UTC4d ago | – | – | – | 0 |
| Sun 8 Nov, 15:10 UTC4d ago | – | – | – | 0 |
| Sat 7 Nov, 20:39 UTC4d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 12.11EU · groups of 8+ · weekly · 118 on average | 131/300 | ▲+5+4.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 10.11EU · groups of 16+ · weekly · 103 on average | 181/225 | ▼−6−3.4% | |
| 3 | Tides of Hope Main Server | VSMPgroups of 8+ · 15 on average | 7/200 | ▼−3−32.8% | |
| 4 | Rust PvE LoVeServergroups of 8+ · 11 on average | 14/80 | ▲+5+57.0% | |
| 5 | CSL | EU TestEU · groups of 10+ · 7 on average | 0/64 | ▼−1−100.0% | |
| 6 | ГЕМАТОГЕНКА ДЕРЖИ ДВЕРИEU · groups of 10+ · monthly · 3 on average | 16/25 | ▲+14+918.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Devblog 295?
The name of Devblog 295 carries no gather rate. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is not active.
Which map is played on Devblog 295?
The game generates the procedural map on Devblog 295.
Activity
Where does Devblog 295 sit in the rankings?
For the last seven days, Devblog 295 holds rank #16,102 on player hours, in the top 70% of all ranked servers.
What is the population on Devblog 295?
Right now, Devblog 295 is offline; the last sighting was 3 days 18 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Devblog 295 wipe?
No wipe schedule exists for Devblog 295: it makes a new world every few hours. Those resets are not wipes.
Server Info
What is the location of Devblog 295?
No region from Devblog 295, and its region code is fra. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.233.250.246:28015 is its address.
Devblog 295 is on which Rust version?
The build is Rust network protocol 2580 and build 112746 on Windows, running on Devblog 295. The protocol has to match for you to join, and Steam applies that update.
Is Devblog 295 up, and how consistent is its uptime?
Devblog 295 is down. The last time we saw it was 3 days 18 hours ago. The last 4 full days give 6% uptime, 6 hours on out of 96. First sighting by Rust Analytics: 7 November 2026.
Server Tags
What is the meaning of the tags on Devblog 295?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; v2580 (Protocol): Protocol 2580: matching game versions are required to join; cs112746 (Build): Build 112746; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rfra (Region code): fra is the region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Devblog 295 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Devblog 295?
These Rust Analytics lists include Devblog 295: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Joining the Server
What is the process to join Devblog 295?
Type client.connect 94.233.250.246:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$rfra,v2580,gmrust,cs112746,^o^z
Game
gmrust
mp50
v2580
cs112746
ptrak
$rfra
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.