Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,570 top 44%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 24d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 5 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 38/400 | ▼−36−48.4% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 118 on average | 127/100 | ▼−1−0.9% | |
| 3 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average | 83/245 | ▼−22−21.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average | 20/1000 | ▼−24−54.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 76 on average | 20/700 | ▼−18−47.1% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average | 238/1000 | ▲+223+1469.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rust Devblog Server?
The name of Rust Devblog Server carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, created by the game.
Activity
What position does Rust Devblog Server hold in the server rankings?
In the top 44% of all ranked servers, Rust Devblog Server is #9,570 on player hours over the last seven days.
What is the population on Rust Devblog Server?
Right now, Rust Devblog Server is offline; the last sighting was 49 minutes ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 0 players.
Wipe Cycle
When does Rust Devblog Server schedule its wipes?
No rhythm can be told for Rust Devblog Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 24 days 19 hours.
Server Details
What is the location of Rust Devblog Server?
There is no region published for Rust Devblog Server. Rust Analytics reports the location a server claims, not the machine's actual location. 94.249.198.156:28015 is its address.
Rust Devblog Server runs which version of Rust?
The build is Rust network protocol 2362 on Windows, running on Rust Devblog Server. Your game needs the same protocol to get in; Steam takes care of the update.
Is Rust Devblog Server up, and how consistent is its uptime?
Rust Devblog Server is down. The last time we saw it was 49 minutes ago. The last 5 full days give 18% uptime, 21 hours on out of 120. The earliest Rust Analytics saw it was 16 October 2026.
Tags & Filters
How should you interpret the tags on Rust Devblog Server?
Published by Rust Devblog Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game needs protocol 2362; ptrak (Networking): The standard network layer, RakNet; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; hil2cpp (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Rust Devblog Server show up in Rust Analytics lists and filters?
On Rust Analytics, Rust Devblog Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How to Join
How can I connect to Rust Devblog Server?
Type client.connect 94.249.198.156:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.