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RUST ANALYTICS
LIVE43,798PLY11,542SRV
QUOTE 94.25.228.162:28015 Offline checked 7d ago

first_server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,778
top 61%
Rank · 7d ago
#10,579
3199 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average167/200−5−3.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average106/200+4+4.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average419/450+22+5.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average137/200+46+51.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+4+16.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average115/150+28+32.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on first_server?

No gather rate appears in the name of first_server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on first_server?

A procedural map runs on first_server, created by the game.

Activity

What position does first_server hold in the server rankings?

For the last seven days, first_server holds rank #13,778 on player hours, in the top 61% of all ranked servers.

What is the population on first_server?

At present, first_server is offline; the last sighting was 7 days 23 hours ago.

Wipe Schedule

When does first_server schedule its wipes?

The record holds too few of first_server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 8 days 5 hours ago the current world was created.

Server Overview

Where can first_server be found?

For first_server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.25.228.162:28015.

What Rust version is first_server running?

The version in use at first_server: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is first_server up, and how consistent is its uptime?

No response from first_server. It was last seen 7 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 5 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on first_server?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which first_server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does first_server show up in Rust Analytics lists and filters?

On Rust Analytics, first_server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join first_server?

The console route: start Rust, press F1, enter client.connect 94.25.228.162:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.