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RUST ANALYTICS
LIVE48,614PLY11,579SRV
QUOTE 94.41.131.190:28015 Offline checked 6h ago

TEST1

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
#15,772
205 places down
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
0123416:0017:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct8 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average202/225+18+9.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average151/225+37+32.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average405/400−10−2.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average156/200+51+48.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average134/225+38+38.9%

Quick answers

from the figures on this page

Rules & Settings

How is TEST1 configured in terms of rules and settings?

The name of TEST1 carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on TEST1?

A procedural map runs on TEST1, created by the game.

Population

What position does TEST1 hold in the server rankings?

For the last seven days, TEST1 holds rank #15,977 on player hours, in the top 71% of all ranked servers.

How many players does TEST1 have?

Right now, TEST1 is offline; the last sighting was 6 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does TEST1 schedule its wipes?

The record holds too few of TEST1's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 27 days 5 hours old.

Server Details

What is the location of TEST1?

For TEST1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 94.41.131.190:28015 is its address.

TEST1 is on which Rust version?

The build is Rust network protocol 2633 and build 163794 on Windows, running on TEST1. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of TEST1?

TEST1 is down. The last time we saw it was 6 hours ago. 7 full days have passed with 1% uptime, 1 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Tags and Rankings

What is the meaning of the tags on TEST1?

These tags are published by TEST1 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TEST1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature TEST1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join TEST1?

Type client.connect 94.41.131.190:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.