Eternal Rust | DEV
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,645 top 48%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 6 max players per team
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 8.10EU · groups of 5 · weekly · 87 on average | 76/250 | ▼−7−8.0% | |
| 2 | SHELBY RUST Х5 MAX5 |LOOT+|SHOP|EVENT|WIPE 13.10EU · groups of 5 · 29 on average | 42/100 | ▼−13−23.4% | |
| 3 | 红果十倍/10.13号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average | 8/200 | ▼−8−49.5% | |
| 4 | East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]groups of 6 · monthly · 2 on average | 2/50 | ▼−1−38.5% | |
| 5 | MAD RUSTgroups of 5 · weekly · 2 on average | 3/200 | ▲+2 | |
| 6 | 【辐射国度】月清养老服EA · groups of 6 · 2 on average | 0/150 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Eternal Rust | DEV?
No gather rate is given in the name of Eternal Rust | DEV. 6 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
What is the current map on Eternal Rust | DEV?
The game generates the procedural map on Eternal Rust | DEV.
Population
What is the rank of Eternal Rust | DEV?
For the last seven days, Eternal Rust | DEV holds rank #10,645 on player hours, in the top 48% of all ranked servers.
What is the population on Eternal Rust | DEV?
Right now, Eternal Rust | DEV is offline; the last sighting was 2 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Schedule
How often does Eternal Rust | DEV wipe?
There are too few wipes on record for Eternal Rust | DEV to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 22 hours.
Server Overview
Where can Eternal Rust | DEV be found?
For Eternal Rust | DEV, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.67.209.90:28015.
Eternal Rust | DEV is on which Rust version?
Rust network protocol 2634 and build 167584 on Windows is what Eternal Rust | DEV runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Eternal Rust | DEV?
No response from Eternal Rust | DEV. It was last seen 2 days 2 hours ago. 2 full days have passed with 33% uptime, 16 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Eternal Rust | DEV?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts6 (Group limit): Team size caps at 6; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Eternal Rust | DEV publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Eternal Rust | DEV show up in Rust Analytics lists and filters?
On Rust Analytics, Eternal Rust | DEV matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Eternal Rust | DEV?
Type client.connect 94.67.209.90:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts6,^o^z
Game
gmrust
mp100
ts6
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.