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RUST ANALYTICS
LIVE43,841PLY11,543SRV
QUOTE 95.160.182.126:28015 Offline checked 27d ago

test

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,437
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average168/200−4−2.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average106/200+4+4.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average421/450+24+6.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average131/200+40+44.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+4+16.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average113/150+26+30.0%

Quick answers

from the figures on this page

Server Rules

How is test configured in terms of rules and settings?

No gather rate appears in the name of test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on test?

test uses a procedural map, which the game generates.

Player Count

What position does test hold in the server rankings?

In the top – of all ranked servers, test is #14,437 on player hours over the last seven days.

What is the population on test?

Right now, test is offline; the last sighting was 27 days 14 hours ago.

Wipe Frequency

On what cycle does test wipe?

No rhythm can be told for test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 40 days 7 hours.

Server Info

Where can test be found?

For test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 95.160.182.126:28015 is its address.

What Rust version is test running?

The build is Rust network protocol 2633 and build 163794 on Windows, running on test. The protocol has to match for you to join, and Steam applies that update.

How reliable is test and is it currently online?

Offline at this moment: test. Last seen 27 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 15 September 2026.

Server Tags

What is the meaning of the tags on test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join test?

The console route: start Rust, press F1, enter client.connect 95.160.182.126:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.