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RUST ANALYTICS
LIVE37,522PLY11,497SRV
QUOTE 95.217.192.152:20530 Online EU checked 9m ago

Test server Neon Rust

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71% · #2514 in EU
Rank · 7d ago
#5,826
10141 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 9302026
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 days
between real wipes
on rhythm
20%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2.5

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW12d ago 1 – running 0
Thu 1 Oct, 00:55 UTC13d ago 1 – 0.7 days 0
Wed 30 Sep, 14:20 UTC13d ago 1 – 0.4 days 1
Mon 21 Sep, 19:18 UTC22d ago 1 halved by day 4 8.8 days 0
Tue 15 Sep, 18:29 UTC28d ago 1 halved by day 1 6 days 0
Tue 15 Sep, 12:28 UTC28d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average19/245−1−6.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.4%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average5/1000−6−56.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−4−80.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average11/700−14−56.4%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average2/200+2

Quick answers

from the figures on this page

Rules & Settings

How is Test server Neon Rust configured in terms of rules and settings?

No gather rate appears in the name of Test server Neon Rust. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

What is the current map on Test server Neon Rust?

Test server Neon Rust uses a procedural map of size 3,000 with seed 9302026, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does Test server Neon Rust sit in the rankings?

On seven-day player hours, Test server Neon Rust sits at #15,967, in the top 71% across ranked servers and #2,514 in Europe.

How many players does Test server Neon Rust have?

0 of 50 slots on Test server Neon Rust are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

How does Test server Neon Rust handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 2.5 the crowd dropped below half.

On what cycle does Test server Neon Rust wipe?

Test server Neon Rust wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 9 hours old.

Server Details

Where can Test server Neon Rust be found?

The EU tag and Europe are what Test server Neon Rust lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 95.217.192.152:20530.

Is Test server Neon Rust performing well?

Average server fps for the last 48 hours is 30; the floor was 19. The entity count reached 47,604, covering buildings, deployables and all else in the world. The memory ceiling reached 3,153 MB. What players feel as lag is low fps together with a rising entity count.

Test server Neon Rust runs which version of Rust?

The version in use at Test server Neon Rust: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is Test server Neon Rust and is it currently online?

Test server Neon Rust is up. It is taking players now. 7 days 11 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Test server Neon Rust?

Published by Test server Neon Rust for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Test server Neon Rust show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test server Neon Rust: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Test server Neon Rust?

Type client.connect 95.217.192.152:20530 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://hosting.alkad.org/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.