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RUST ANALYTICS
LIVE36,505PLY11,499SRV
QUOTE 95.24.0.203:28015 Offline checked 12d ago

MR14 Future Map Test

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,885
top 60%
Rank · 7d ago
#10,418
3467 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average171/200+17+11.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average85/200−2−2.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average381/425+53+16.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average92/200+9+11.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average17/250−13−42.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average96/125+16+20.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on MR14 Future Map Test?

No gather rate is given in the name of MR14 Future Map Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What is the rank of MR14 Future Map Test?

In the top 60% of all ranked servers, MR14 Future Map Test is #13,885 on player hours over the last seven days.

What is the population on MR14 Future Map Test?

Right now, MR14 Future Map Test is offline; the last sighting was 12 days 4 hours ago.

Wipe Schedule

How often does MR14 Future Map Test wipe?

No rhythm can be told for MR14 Future Map Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 8 hours old.

Server Details

What is the location of MR14 Future Map Test?

For MR14 Future Map Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 95.24.0.203:28015.

MR14 Future Map Test is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what MR14 Future Map Test runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is MR14 Future Map Test and is it currently online?

No response from MR14 Future Map Test. It was last seen 12 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Tags & Filters

How should you interpret the tags on MR14 Future Map Test?

These tags are published by MR14 Future Map Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature MR14 Future Map Test?

These Rust Analytics lists include MR14 Future Map Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join MR14 Future Map Test?

Type client.connect 95.24.0.203:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.